Untitled
raw download clone
TEXT
views 52
,
size 21721 b
C:\memes\dumps\fDaysZombieSurvivalRPGUNDERMAINTAINENCELootingCraftingNewEve>sift TriggerServerEvemt

C:\memes\dumps\fDaysZombieSurvivalRPGUNDERMAINTAINENCELootingCraftingNewEve>sift TriggerServerEvent
baseevents\deathevents.lua:                    TriggerServerEvent('baseevents:onPlayerDied', killertype, { table.unpack(GetEntityCoords(ped)) })
baseevents\deathevents.lua:                    TriggerServerEvent('baseevents:onPlayerKilled', killerid, {killertype=killertype, weaponhash = killerweapon, killerinveh=killerinvehicle, killervehseat=killervehicleseat, killervehname=killervehiclename, killerpos={table.unpack(GetEntityCoords(ped))}})
baseevents\deathevents.lua:                TriggerServerEvent('baseevents:onPlayerWasted', { table.unpack(GetEntityCoords(ped)) })
ChairBedSystem\client.lua:                                                      TriggerServerEvent('ChairBedSystem:Server:Enter', objects, objectcoords)
ChairBedSystem\client.lua:                                                      TriggerServerEvent('ChairBedSystem:Server:Enter', objects, objectcoords)
ChairBedSystem\client.lua:                                      TriggerServerEvent('ChairBedSystem:Server:Leave', GetEntityCoords(objects.Object))
chat\cl_chat.lua:      TriggerServerEvent('_chat:messageEntered', GetPlayerName(id), { r, g, b }, data.message)
chat\cl_chat.lua:  TriggerServerEvent('chat:init');
coordsaver\client.lua:  TriggerServerEvent("SaveLootCoords", PlayerName , x , y , z)
coordsaver\client.lua:  TriggerServerEvent("SaveMapCoords", PlayerName, x, y, z, mapName)
coordsaver\client.lua:  TriggerServerEvent("SaveSpawnCoords", PlayerName, x, y, z, heading)
coordsaver\client.lua:  TriggerServerEvent("SaveMiscCoords", PlayerName , x , y , z)
coordsaver\client.lua:  TriggerServerEvent("SaveEnterCoords", PlayerName , x , y , z)
coordsaver\client.lua:  TriggerServerEvent("SaveExitCoords", PlayerName , x , y , z)
Date\client.lua:    TriggerServerEvent('Date:timeSync')
donations\donations.lua:        TriggerServerEvent("donatorwhitelist")
donations\donations.lua:                TriggerServerEvent("donatorwhitelist")
baseevents\vehiclechecker.lua:                          TriggerServerEvent('baseevents:enteringVehicle', vehicle, seat, GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)), netId)
baseevents\vehiclechecker.lua:                          TriggerServerEvent('baseevents:enteringAborted')
baseevents\vehiclechecker.lua:                          TriggerServerEvent('baseevents:enteredVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)), netId)
baseevents\vehiclechecker.lua:                          TriggerServerEvent('baseevents:leftVehicle', currentVehicle, currentSeat, GetDisplayNameFromVehicleModel(GetEntityModel(currentVehicle)), netId)
drag\client.lua:                TriggerServerEvent("Drag", GetPlayerServerId(Player))
CarryPeople\cl_carry.lua:                       TriggerServerEvent('cmg2_animations:sync', closestPlayer, lib,lib2, anim1, anim2, distans, distans2, height,target,length,spin,controlFlagMe,controlFlagTarget,animFlagTarget)
CarryPeople\cl_carry.lua:               TriggerServerEvent("cmg2_animations:stop",target)
CarryPeople\cl_carry.lua:                       TriggerServerEvent('cmg2_animations:sync', closestPlayer, lib,lib2, anim1, anim2, distans, distans2, height,target,length,spin,controlFlagMe,controlFlagTarget,animFlagTarget)
CarryPeople\cl_carry.lua:               TriggerServerEvent("cmg2_animations:stop",target)
EasyAdmin\admin_client.lua:             TriggerServerEvent("EasyAdmin:kickPlayer", tonumber(args[1]), reason)
EasyAdmin\admin_client.lua:                     TriggerServerEvent("EasyAdmin:banPlayer", tonumber(args[1]), reason, false, GetPlayerName(args[1]))
EasyAdmin\admin_client.lua:                     TriggerServerEvent("EasyAdmin:TookScreenshot", data)
JailSystem\jail_c.lua:                  TriggerServerEvent("jailPlayer", getID, jailTime)
ICChat\client.lua:    TriggerServerEvent('3dme:shareDisplay', text)
NGFControl\client.lua:          TriggerServerEvent("dropNuke")
NGFControl\client.lua:          TriggerServerEvent("playMutant", x, y, z)
NGFControl\client.lua:                  TriggerServerEvent("ToggleSpeaking")
NGFControl\client.lua:                                  TriggerServerEvent("ToggleLockdown")
NGFControl\client.lua:                                                  TriggerServerEvent("sendAutoMe", message)
EasyAdmin\gui_c.lua:    TriggerServerEvent("EasyAdmin:amiadmin")
EasyAdmin\gui_c.lua:    TriggerServerEvent("EasyAdmin:requestBanlist")
EasyAdmin\gui_c.lua:    TriggerServerEvent("EasyAdmin:requestCachedPlayers")
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:amiadmin")
EasyAdmin\gui_c.lua:    TriggerServerEvent("EasyAdmin:requestCachedPlayers")
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:kickPlayer", GetPlayerServerId( thePlayer ), KickReason)
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:banPlayer", GetPlayerServerId( thePlayer ), BanReason, banLength[BanTime].time, GetPlayerName( thePlayer ))
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:mutePlayer", GetPlayerServerId( thePlayer ))
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:requestSpectate",GetPlayerServerId(thePlayer))
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:TeleportPlayerToCoords", GetPlayerServerId(thePlayer), px,py,pz)
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:SlapPlayer", GetPlayerServerId(thePlayer), index*10)
EasyAdmin\gui_c.lua:                                                            TriggerServerEvent("EasyAdmin:FreezePlayer", GetPlayerServerId(thePlayer), true)
EasyAdmin\gui_c.lua:                                                            TriggerServerEvent("EasyAdmin:FreezePlayer", GetPlayerServerId(thePlayer), false)
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:TakeScreenshot", GetPlayerServerId(thePlayer))
EasyAdmin\gui_c.lua:                    TriggerServerEvent("EasyAdmin:TeleportPlayerToCoords", -1, px,py,pz)
EasyAdmin\gui_c.lua:                                    TriggerServerEvent("EasyAdmin:offlinebanPlayer", cachedplayer.id, BanReason, banLength[BanTime].time, cachedplayer.name)
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:SetGameType", result)
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:SetMapName", result)
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:StartResource", result)
EasyAdmin\gui_c.lua:                                    TriggerServerEvent("EasyAdmin:StopResource", result)
EasyAdmin\gui_c.lua:                                            TriggerServerEvent("EasyAdmin:unbanPlayer", theBanned.banid)
EasyAdmin\gui_c.lua:                                            TriggerServerEvent("EasyAdmin:requestBanlist")
EasyAdmin\gui_c.lua:                    TriggerServerEvent("EasyAdmin:updateBanlist")
EasyAdmin\gui_c.lua:                    TriggerServerEvent("EasyAdmin:requestCachedPlayers")
EasyAdmin\gui_c.lua:            TriggerServerEvent("amiadmin")
EasyAdmin\gui_c.lua:                            TriggerServerEvent("EasyAdmin:SetAnonymous", checked_)
PlayerInteraction\items_client.lua:                             -- TriggerServerEvent("sendCredits", getID, amount)
PlayerInteraction\items_client.lua:                     -- TriggerServerEvent("sendWeapons", getID, weaponHash, weaponAmmo)
PlayerInteraction\player_client.lua:            TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\player_client.lua:            TriggerServerEvent("logBlindfold", name, target)
PlayerInteraction\player_client.lua:            TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\player_client.lua:            TriggerServerEvent("logUnblindfold", name, target)
PlayerInteraction\player_client.lua:            TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\player_client.lua:            TriggerServerEvent("logGag", name, target)
PlayerInteraction\player_client.lua:            TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\player_client.lua:            TriggerServerEvent("logUngag", name, target)
PlayerInteraction\player_client.lua:            TriggerServerEvent("logHeal", name, target)
PlayerInteraction\player_client.lua:            TriggerServerEvent("logTie", name, target)
PlayerInteraction\player_client.lua:    TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\player_client.lua:                    TriggerServerEvent("logUntie", name, target)
PlayerInteraction\playerMenu.lua:               TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\playerMenu.lua:               TriggerServerEvent("sendCredits", target, inputText)
PlayerInteraction\playerMenu.lua:               TriggerServerEvent("anticheat:logPlayerAction", action)
PlayerInteraction\playerMenu.lua:                                       TriggerServerEvent("blindFoldPlayer", target)
PlayerInteraction\playerMenu.lua:                                       TriggerServerEvent("anticheat:logPlayerAction", action)
PlayerInteraction\playerMenu.lua:                                       TriggerServerEvent("Drag", target)
PlayerInteraction\playerMenu.lua:                                               TriggerServerEvent("gagPlayer", getID)
PlayerInteraction\playerMenu.lua:                                                       TriggerServerEvent("sendWeapons", getID, weaponHash, weaponAmmo)
PlayerInteraction\playerMenu.lua:                                                       TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\playerMenu.lua:                                                       TriggerServerEvent("HealPlayer", getID)
PlayerInteraction\playerMenu.lua:                                                       TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\playerMenu.lua:                                                       TriggerServerEvent("anticheat:logPlayerAction", action)
PlayerInteraction\playerMenu.lua:                                       -- TriggerServerEvent("Drag", getID)
PlayerInteraction\playerMenu.lua:                                                       -- TriggerServerEvent("takeWeapons", getID)
PlayerInteraction\playerMenu.lua:                                               TriggerServerEvent("tiePlayer", getID)
PlayerInteraction\playerMenu.lua:                                               TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\playerMenu.lua:                                               TriggerServerEvent("anticheat:logPlayerAction", action)
PlayerInteraction\playerMenu.lua:                                       TriggerServerEvent("unmaskPlayer", getID)
PlayerInteraction\playerMenu.lua:                                               TriggerServerEvent("untiePlayer", getID)
PlayerInteraction\playerMenu.lua:                                               TriggerServerEvent("PlayerInteraction:sendAutoMe", message)
PlayerInteraction\playerMenu.lua:                                               TriggerServerEvent("anticheat:logPlayerAction", action)
rconlog\rconlog_client.lua:    TriggerServerEvent('rlUpdateNamesResult', names)
rconlog\rconlog_client.lua:                     TriggerServerEvent('rlPlayerActivated')
TakeHostage\cl_takehostage.lua:                 TriggerServerEvent('cmg3_animations:sync', closestPlayer, lib,lib2, anim1, anim2, distans, distans2, height,target,length,spin,controlFlagMe,controlFlagTarget,animFlagTarget,attachFlag)
TakeHostage\cl_takehostage.lua:                         TriggerServerEvent("cmg3_animations:stop",target)
TakeHostage\cl_takehostage.lua:                                 TriggerServerEvent("cmg3_animations:stop",target)
TakeHostage\cl_takehostage.lua:                                 TriggerServerEvent("cmg3_animations:stop",target)

TakeHostage\cl_takehostage.lua:         TriggerServerEvent('cmg3_animations:sync', closestPlayer, lib,lib2, anim1, anim2, distans, distans2, height,target,length,spin,controlFlagMe,controlFlagTarget,animFlagTarget,attachFlag)
TakeHostage\cl_takehostage.lua:         TriggerServerEvent('cmg3_animations:sync', closestPlayer, lib,lib2, anim1, anim2, distans, distans2, height,target,length,spin,controlFlagMe,controlFlagTarget,animFlagTarget,attachFlag)
VehicleSave\cl_save.lua:                                TriggerServerEvent("SaveVehicle", characterName, hash, name, colors, mods, licensePlate, carBattery, carRegistered, engine, sparkplugs, vehicleFuel, number)
VehicleSave\cl_save.lua:                                TriggerServerEvent("anticheat:logPlayerAction", action)
VehicleSave\cl_save.lua:        TriggerServerEvent("delVehicle", characterName, number)
VehicleSave\ownedVehicles.lua:                                          TriggerServerEvent("SaveVehicle", characterName, hash, name, colors, mods, licensePlate, carBattery, carRegistered, engine, sparkplugs, vehicleFuel, number)
VehicleSave\ownedVehicles.lua:                                          TriggerServerEvent("anticheat:logPlayerAction", action)
VehicleSave\ownedVehicles.lua:                          TriggerServerEvent('loadVehicle')
survival\crafting.lua:                                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                  TriggerServerEvent("SaveObject", hash, x, y, z, heading, loaded)
survival\crafting.lua:                                  TriggerServerEvent("dropBandage", x, y, z, bandage)
survival\crafting.lua:                                  TriggerServerEvent("dropClean", x, y, z, clean)
survival\crafting.lua:                                  TriggerServerEvent("dropMeat", x, y, z, meat)
survival\crafting.lua:                                  TriggerServerEvent("dropTape", x, y, z, tape)
survival\crafting.lua:                                  TriggerServerEvent("dropBottle", x, y, z, bottle)
survival\crafting.lua:                                  TriggerServerEvent("dropCloth", x, y, z, cloth)
survival\crafting.lua:                                  TriggerServerEvent("dropMetal", x, y, z, metal)
survival\crafting.lua:                                  TriggerServerEvent("dropZPills", x, y, z, zpills)
survival\dropables.lua:                         TriggerServerEvent("grabBandage", playerX, playerY, playerZ, globalBandage)
survival\dropables.lua:                         TriggerServerEvent("grabMeat", playerX, playerY, playerZ, globalMeat)
survival\dropables.lua:                         TriggerServerEvent("grabClean", playerX, playerY, playerZ, globalCW)
survival\dropables.lua:                         TriggerServerEvent("grabCloth", playerX, playerY, playerZ, globalCloth)
survival\dropables.lua:                         TriggerServerEvent("grabMetal", playerX, playerY, playerZ, globalMetal)
survival\dropables.lua:                         TriggerServerEvent("grabZPills", playerX, playerY, playerZ, globalZPills)
survival\lootables.lua:                         TriggerServerEvent("grabTape", playerX, playerY, playerZ, globalTape)
survival\lootables.lua:                         TriggerServerEvent("grabBottle", playerX, playerY, playerZ, globalBottle)
survival\lootables.lua:                         TriggerServerEvent("grabMedical", playerX, playerY, playerZ, globalMed)
survival\lootables.lua:                         --TriggerServerEvent("AddFoodItem")
Zombies\newplayer.lua:    TriggerServerEvent('white')
Zombies\newplayer.lua:  TriggerServerEvent("sendHorn", vehicle)
ZSRMenu\client.lua:                             TriggerServerEvent("CleanupPeds")
ZSRMenu\client.lua:                             -- TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                                     TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                                     TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                             TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                             TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                             TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                             TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                                     TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                             TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                             TriggerServerEvent("anticheat:ShowFFA")
ZSRMenu\client.lua:                             TriggerServerEvent("anticheat:logAction", action)
ZSRMenu\client.lua:                                     TriggerServerEvent("sendBug", inputText)
ZSRMenu\client.lua:                                     TriggerServerEvent("sendPlayer", inputText)
connectqueue\shared\sh_queue.lua:                TriggerServerEvent("Queue:playerActivated")
factions\client\client.lua:             TriggerServerEvent("addToFaction", userID, name)
factions\client\client.lua:             TriggerServerEvent("removeFactions", userID)
factions\client\cl_whitelist.lua:       TriggerServerEvent('white')
groups\client\client.lua:       TriggerServerEvent("groups:createGroup", groupName)
groups\client\client.lua:                                       TriggerServerEvent("groups:invitePlayer", playerID)
groups\client\client.lua:       TriggerServerEvent("groups:startKick", playerID)
groups\client\client.lua:       TriggerServerEvent("groups:leave", name)
groups\client\client.lua:       TriggerServerEvent("groups:addToGroup", name)
groups\client\client.lua:       TriggerServerEvent("groups:kickPlayer", name)
groups\client\client.lua:                               TriggerServerEvent("groups:addToGroup", name)
SaveData\characters\client.lua:                                 TriggerServerEvent("createCharacter", FirstName, LastName, Gender)
SaveData\characters\client.lua:         TriggerServerEvent("loadCharacter", FirstName, LastName)
SaveData\characters\client.lua:         --TriggerServerEvent("groups:joinGroup")
SaveData\characters\client.lua: TriggerServerEvent("savedata:save", FirstName, LastName, character_data)
survival\building\building_client.lua:                  TriggerServerEvent("delObject", px, py, pz, x, y, z)
survival\building\building_client.lua:  TriggerServerEvent("loadObjects")
survival\building\building_client.lua:  TriggerServerEvent("loadObjects")
survival\building\building_client.lua:  TriggerServerEvent("loadObjects")
survival\building\building_client.lua:  TriggerServerEvent("loadObjects")
survival\storage\storage_client.lua:                                            TriggerServerEvent("SaveWeapon", x, y, z, number, name, weaponAmmo)
survival\storage\storage_client.lua:                            TriggerServerEvent("loadWeapons")
survival\storage\storage_client.lua:                                            TriggerServerEvent("delWeapon", x, y, z, number, name)
survival\storage\storage_client.lua:                                            TriggerServerEvent("loadWeapons")
RPChat\client\main.lua: TriggerServerEvent("RPChat:white")
RPChat\client\main.lua:         TriggerServerEvent("sendOwnerMessage", message)
RPChat\client\main.lua:                         TriggerServerEvent("sendClosedComms", closedMessage, myFaction, message)
RPChat\client\main.lua:                         TriggerServerEvent("sendOpenComms", openMessage, message)
RPChat\client\main.lua:         TriggerServerEvent("anticheat:logPlayerAction", action)
RPChat\client\main.lua:         TriggerServerEvent("anticheat:logPlayerAction", action)
citizen\scripting\lua\scheduler.lua:    function TriggerServerEvent(eventName, ...)
citizen\scripting\lua\scheduler.lua:            return TriggerServerEventInternal(eventName, payload, payload:len())
citizen\scripting\lua\scheduler.lua:            local eventTriggerFn = TriggerServerEvent
citizen\scripting\lua\scheduler.lua:    local eventTriggerFn = TriggerServerEvent
video-stream\client\client.lua: TriggerServerEvent('video-stream:status')

C:\memes\dumps\fDaysZombieSurvivalRPGUNDERMAINTAINENCELootingCraftingNewEve>
close fullscreen
Login or Register to edit or fork this paste. It's free.