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** Executing...
** Command: "F:\SteamLibrary F\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue"

Valve Software - vbsp.exe (Sep 26 2019)
4 threads
materialPath: F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2\materials
Loading d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in f:\steamlibrary f\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/ws_prologue/nature/short_red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 280 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (310571 bytes)
Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate001a.mdl"!
Error! prop_static using model "models/props_junk/metalbucket02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/metalbucket02a.mdl"!
Error! prop_static using model "models/props_junk/plasticcrate01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/plasticcrate01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1560 texinfos to 1168
Reduced 89 texdatas to 78 (2581 bytes to 2158)
Writing d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
1 second elapsed

** Executing...
** Command: "F:\SteamLibrary F\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -fast -game "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue"

Valve Software - vvis.exe (Sep 26 2019)
fastvis = true
4 threads
reading d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
reading d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.prt
 477 portalclusters
1305 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 2934 visible clusters (1.59%)
Total clusters visible: 184691
Average clusters visible: 387
Building PAS...
Average clusters audible: 475
visdatasize:59854  compressed from 61056
writing d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
0 seconds elapsed

** Executing...
** Command: "F:\SteamLibrary F\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -noskyboxrecurse -bounce 2 -noextra -game "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\sourcemods\world survival\vmfws_prologue"

Valve Software - vrad.exe SSE (Sep 26 2019)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\sourcemods\world survival\vmfws_prologue.bsp
Error opening d:\steam\steamapps\sourcemods\world survival\vmfws_prologue.bsp

** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp" "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2\maps\ws_prologue.bsp"
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