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-- Made by Jake11price
local gui = Instance.new("ScreenGui")
local main = Instance.new("Frame")
local looptazeframe = Instance.new("Frame")
local looptaze = Instance.new("TextButton")
local looptazetext = Instance.new("TextBox")
local title = Instance.new("TextLabel")
local loopkillframe = Instance.new("Frame")
local loopkilltext = Instance.new("TextButton")
local loopkill = Instance.new("TextButton")
local infswatgun = Instance.new("TextButton")
local infgun = Instance.new("TextButton")
local close = Instance.new("TextButton")
local bypasshackers = Instance.new("TextButton")
local openmain = Instance.new("Frame")
local open = Instance.new("TextButton")
--Properties:
gui.Name = "gui"
gui.Parent = game.CoreGui

main.Name = "main"
main.Parent = gui
main.BackgroundColor3 = Color3.new(0, 0, 0)
main.Position = UDim2.new(0.011210762, 0, 0.54422605, 0)
main.Size = UDim2.new(0, 443, 0, 281)
main.Active = true
main.Draggable = true

looptazeframe.Name = "looptazeframe"
looptazeframe.Parent = main
looptazeframe.BackgroundColor3 = Color3.new(0, 0, 0)
looptazeframe.Position = UDim2.new(0, 0, 0.16870153, 0)
looptazeframe.Size = UDim2.new(0, 159, 0, 151)

looptaze.Name = "Punish"
looptaze.Parent = looptazeframe
looptaze.BackgroundColor3 = Color3.new(1, 0.333333, 1)
looptaze.Position = UDim2.new(0.0817610025, 0, 0.622516572, 0)
looptaze.Size = UDim2.new(0, 132, 0, 50)
looptaze.Font = Enum.Font.GothamBold
looptaze.Text = "Punish"
looptaze.TextColor3 = Color3.new(0, 0, 0)
looptaze.TextSize = 17
looptaze.TextWrapped = true
looptaze.MouseButton1Down:connect(function()
        saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Saved";
        Text = "Success";
        })

workspace.Remote.TeamEvent:FireServer("Bright blue")

local A_1 = "LocalPlayer"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Loaded";
        Text = "Success";
        })

while true do
local A_1 = 
{
	[1] = 
{
	["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)), 
	["Distance"] = 15.355997085571, 
	["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985), 
	["Hit"] = game.Workspace[looptazetext.Text].Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)

wait(1.0)
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")

game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) 

local A_1 = 
{
	[2] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(303.047546, 21.3568707, 260.203888)), 
	["Distance"] = 4.8114862442017, 
	["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441, -0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235, -0.123554483, 0.727628946), 
	["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
}, 
	[3] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(296.800507, 7.00420141, 268.067932)), 
	["Distance"] = 4.444625377655, 
	["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669, -0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367, -0.0850109085, 0.770439863), 
	["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
}, 
	[1] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(277.738678, 6.89340925, 287.773712)), 
	["Distance"] = 4.7204174995422, 
	["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097, -0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911, -0.0872842371, 0.839366019), 
	["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
}, 
	[4] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(284.930573, 11.9850616, 280.483368)), 
	["Distance"] = 4.6211166381836, 
	["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614, -0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667, -0.105466105, 0.81334126), 
	["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
}, 
	[5] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(294.625824, 2.15741801, 270.538269)), 
	["Distance"] = 4.4639973640442, 
	["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233, -0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569, -0.0679602176, 0.781316102), 
	["Hit"] = game:GetService("Workspace")[looptazetext.Text].Head
}
}
local A_2 = game:GetService("Players").LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
wait(0.2)
end
end)

looptazetext.Name = "looptazetext"
looptazetext.Parent = looptazeframe
looptazetext.BackgroundColor3 = Color3.new(0, 1, 1)
looptazetext.Position = UDim2.new(0.0440251566, 0, 0.125827804, 0)
looptazetext.Size = UDim2.new(0, 145, 0, 50)
looptazetext.Font = Enum.Font.SourceSansBold
looptazetext.PlaceholderColor3 = Color3.new(0, 1, 1)
looptazetext.Text = "PLAYERNAME"
looptazetext.TextColor3 = Color3.new(0, 0, 0)
looptazetext.TextSize = 14

title.Name = "title"
title.Parent = main
title.BackgroundColor3 = Color3.new(0, 0, 0)
title.Size = UDim2.new(0, 443, 0, 44)
title.Font = Enum.Font.GothamBold
title.Text = "Anti-Abusers Prison life gui Made By Jake11price"
title.TextColor3 = Color3.new(1, 0, 0)
title.TextSize = 13
title.TextWrapped = true

loopkillframe.Name = "loopkillframe"
loopkillframe.Parent = main
loopkillframe.BackgroundColor3 = Color3.new(0, 0, 0)
loopkillframe.Position = UDim2.new(0.358916491, 0, 0.16870153, 0)
loopkillframe.Size = UDim2.new(0, 158, 0, 151)

loopkilltext.Name = "loopkilltext"
loopkilltext.Parent = loopkillframe
loopkilltext.BackgroundColor3 = Color3.new(1, 0, 1)
loopkilltext.Position = UDim2.new(0.0569620244, 0, 0.125827819, 0)
loopkilltext.Size = UDim2.new(0, 139, 0, 50)
loopkilltext.Font = Enum.Font.GothamBold
loopkilltext.Text = "UNPUNISH ALL"
loopkilltext.TextColor3 = Color3.new(0, 0, 0)
loopkilltext.TextSize = 14
loopkilltext.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright orange")

        saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Saved";
        Text = "Success";
        })
        
        wait(0.1)
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(992.738892, -503.049591, 2542.15552)


wait(0.5)
local A_1 = "LocalPlayer"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

               game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Loaded";
        Text = "Success";
        })
end)

loopkill.Name = "loopkill"
loopkill.Parent = loopkillframe
loopkill.BackgroundColor3 = Color3.new(1, 0, 1)
loopkill.Position = UDim2.new(0.0569620244, 0, 0.622516572, 0)
loopkill.Size = UDim2.new(0, 139, 0, 50)
loopkill.Font = Enum.Font.GothamBold
loopkill.Text = "Punish All"
loopkill.TextColor3 = Color3.new(0, 0, 0)
loopkill.TextSize = 17
loopkill.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

        saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Saved";
        Text = "Success";
        })

local A_1 = "LocalPlayer"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Loaded";
        Text = "Success";
        })

while true do
wait(1.0)
function kill(a)
local A_1 = 
{
	[1] = 
{
	["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)), 
	["Distance"] = 15.355997085571, 
	["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985), 
	["Hit"] = a.Character.Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do
if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end

wait(1.0)
workspace.Remote.TeamEvent:FireServer("Medium stone grey")

game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) 

wait(0.5)
function kill(a)
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
["Distance"] = 3.2524313926697,
["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
["Hit"] = a.Character.Head
},
  [2] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
["Distance"] = 3.2699294090271,
["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
["Hit"] = a.Character.Head
},
[3] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
["Distance"] = 3.1665518283844,
["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
["Hit"] = a.Character.Head
},
[4] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
["Distance"] = 3.3218522071838,
["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
["Hit"] = a.Character.Head
},
[5] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
["Distance"] = 3.222757101059,
["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
["Hit"] = a.Character.Head
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do
if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end
wait(0.2)
end
end)

infswatgun.Name = "PrisonBreakerv1.5"
infswatgun.Parent = main
infswatgun.BackgroundColor3 = Color3.new(0, 0.333333, 1)
infswatgun.Position = UDim2.new(0.738148928, 0, 0.501286626, 0)
infswatgun.Size = UDim2.new(0, 106, 0, 50)
infswatgun.Font = Enum.Font.GothamSemibold
infswatgun.Text = "PrisonBreaker v1.5"
infswatgun.TextColor3 = Color3.new(1, 1, 0)
infswatgun.TextSize = 11
infswatgun.MouseButton1Down:connect(function()
-- Farewell Infortality.
-- Version: 2.82
-- Instances:
local PrisonBreakerv15 = Instance.new("ScreenGui")
local openmain = Instance.new("Frame")
local open = Instance.new("TextButton")
local main = Instance.new("Frame")
local title = Instance.new("TextLabel")
local close = Instance.new("TextButton")
local police = Instance.new("TextButton")
local inmate = Instance.new("TextButton")
local neutral = Instance.new("TextButton")
local arrestcrims = Instance.new("TextButton")
local invis = Instance.new("TextButton")
local superpunch = Instance.new("TextButton")
local guns = Instance.new("TextButton")
local taserbypass = Instance.new("TextButton")
local fling = Instance.new("TextButton")
local reviz = Instance.new("TextButton")
local arrest = Instance.new("TextButton")
local attach = Instance.new("TextButton")
local fastrem = Instance.new("TextButton")
local fastm9 = Instance.new("TextButton")
local fasttaze = Instance.new("TextButton")
local fastak = Instance.new("TextButton")
local killall = Instance.new("TextButton")
local btools = Instance.new("TextButton")
local speed = Instance.new("TextButton")
local respawn = Instance.new("TextButton")
local Credits = Instance.new("TextButton")
local prison = Instance.new("TextButton")
local yard = Instance.new("TextButton")
local crimbase = Instance.new("TextButton")
local title_2 = Instance.new("TextLabel")
local bringall = Instance.new("TextButton")
local drill = Instance.new("TextButton")
local killplrmain = Instance.new("Frame")
local killtext = Instance.new("TextBox")
local kill = Instance.new("TextButton")
local waves = Instance.new("TextButton")
local bigbowl = Instance.new("TextButton")
local tazeplrmain = Instance.new("Frame")
local tazetext = Instance.new("TextBox")
local taze = Instance.new("TextButton")
local teamcrim = Instance.new("TextButton")
local tazeall = Instance.new("TextButton")
local removewalls = Instance.new("TextButton")
local removeall = Instance.new("TextButton")
local lagserver = Instance.new("TextButton")
--Properties:
PrisonBreakerv15.Name = "PrisonBreaker v1.5"
PrisonBreakerv15.Parent = game.CoreGui

openmain.Name = "openmain"
openmain.Parent = PrisonBreakerv15
openmain.BackgroundColor3 = Color3.new(0, 0, 0)
openmain.Position = UDim2.new(0.00434467755, 0, 0.397959173, 0)
openmain.Size = UDim2.new(0, 100, 0, 27)
openmain.Visible = false

open.Name = "open"
open.Parent = openmain
open.BackgroundColor3 = Color3.new(1, 1, 0)
open.Position = UDim2.new(1.49011612e-08, 0, 0, 0)
open.Size = UDim2.new(0, 100, 0, 27)
open.Style = Enum.ButtonStyle.RobloxRoundButton
open.Font = Enum.Font.GothamBold
open.Text = "OPEN"
open.TextColor3 = Color3.new(0, 0, 0)
open.TextSize = 14
open.MouseButton1Down:connect(function()
openmain.Visible = false
main.Visible = true
end)

main.Name = "main"
main.Parent = PrisonBreakerv15
main.BackgroundColor3 = Color3.new(0, 1, 0)
main.Position = UDim2.new(0.00441803597, 0, 0.249908596, 0)
main.Size = UDim2.new(0, 383, 0, 586)
main.Style = Enum.FrameStyle.RobloxRound
main.Active = true
main.Draggable = true

title.Name = "title"
title.Parent = main
title.BackgroundColor3 = Color3.new(0, 0, 1)
title.Position = UDim2.new(-0.0125168273, 0, -0.00528348284, 0)
title.Size = UDim2.new(0, 376, 0, 50)
title.Font = Enum.Font.GothamBold
title.Text = "PrisonBreaker V1.5"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 14

close.Name = "close"
close.Parent = main
close.BackgroundColor3 = Color3.new(0.333333, 0, 1)
close.Position = UDim2.new(0.848563969, 0, -0.00557620823, 0)
close.Size = UDim2.new(0, 59, 0, 50)
close.Font = Enum.Font.GothamBold
close.Text = "X"
close.TextColor3 = Color3.new(0, 0, 0)
close.TextSize = 14
close.MouseButton1Down:connect(function()
main.Visible = false
openmain.Visible = true
end)

police.Name = "police"
police.Parent = main
police.BackgroundColor3 = Color3.new(0, 0, 1)
police.Position = UDim2.new(0.0143180238, 0, 0.108731732, 0)
police.Size = UDim2.new(0, 84, 0, 22)
police.Font = Enum.Font.GothamBold
police.Text = "Team Police"
police.TextColor3 = Color3.new(0, 0, 0)
police.TextSize = 14
police.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")
end)

inmate.Name = "inmate"
inmate.Parent = main
inmate.BackgroundColor3 = Color3.new(1, 0.666667, 0)
inmate.BorderColor3 = Color3.new(1, 0.666667, 0.0901961)
inmate.Position = UDim2.new(0.270111769, 0, 0.107363492, 0)
inmate.Size = UDim2.new(0, 84, 0, 22)
inmate.Font = Enum.Font.GothamBold
inmate.Text = "Team Inmate"
inmate.TextColor3 = Color3.new(0, 0, 0)
inmate.TextSize = 14
inmate.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright orange")
end)

neutral.Name = "neutral"
neutral.Parent = main
neutral.BackgroundColor3 = Color3.new(0.772549, 0.74902, 0.784314)
neutral.Position = UDim2.new(0.525683641, 0, 0.106356524, 0)
neutral.Size = UDim2.new(0, 83, 0, 22)
neutral.Font = Enum.Font.GothamBold
neutral.Text = "Team Neutral"
neutral.TextColor3 = Color3.new(0, 0, 0)
neutral.TextSize = 14
neutral.TextStrokeColor3 = Color3.new(0.333333, 1, 0)
neutral.MouseButton1Down:connect(function()
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end)

arrestcrims.Name = "arrestcrims"
arrestcrims.Parent = main
arrestcrims.BackgroundColor3 = Color3.new(0.333333, 1, 1)
arrestcrims.Position = UDim2.new(0.0124716684, 0, 0.160733104, 0)
arrestcrims.Size = UDim2.new(0, 111, 0, 31)
arrestcrims.Font = Enum.Font.GothamBold
arrestcrims.Text = "Arrest Crims"
arrestcrims.TextColor3 = Color3.new(1, 0, 0)
arrestcrims.TextSize = 14
arrestcrims.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer
local cpos = Player.Character.HumanoidRootPart.CFrame
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if v.Name ~= Player.Name then
local i = 10
    repeat
    wait()
    i = i-1
    game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
    Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
    until i == 0
end
end
Player.Character.HumanoidRootPart.CFrame = cpos
Notify("Success", "Arrested all of the n00bs", "Cool!")
end)

invis.Name = "invis"
invis.Parent = main
invis.BackgroundColor3 = Color3.new(0, 1, 1)
invis.Position = UDim2.new(0.348153055, 0, 0.160733074, 0)
invis.Size = UDim2.new(0, 111, 0, 31)
invis.Font = Enum.Font.GothamBold
invis.Text = "Invisible"
invis.TextColor3 = Color3.new(1, 0, 0)
invis.TextSize = 14
invis.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
position     = player.Character.HumanoidRootPart.Position
wait(0.1)
player.Character:MoveTo(position + Vector3.new(0, 1000000, 0))
wait(0.1)
humanoidrootpart = player.Character.HumanoidRootPart:clone()
wait(0.1)
player.Character.HumanoidRootPart:Destroy()
humanoidrootpart.Parent = player.Character
player.Character:MoveTo(position)
wait()
-- Remove this if you want to see yourself (others still won't see you)
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character.Head.Transparency  = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character.Humanoid:RemoveAccessories()
game.Players.LocalPlayer.Character.Head.face:Remove()
end)

superpunch.Name = "superpunch"
superpunch.Parent = main
superpunch.BackgroundColor3 = Color3.new(0, 1, 1)
superpunch.Position = UDim2.new(0.678248107, 0, 0.160733074, 0)
superpunch.Size = UDim2.new(0, 111, 0, 31)
superpunch.Font = Enum.Font.GothamBold
superpunch.Text = "SuperPunch"
superpunch.TextColor3 = Color3.new(1, 0, 0)
superpunch.TextSize = 14
superpunch.MouseButton1Down:connect(function()
mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
end)

guns.Name = "guns"
guns.Parent = main
guns.BackgroundColor3 = Color3.new(0, 1, 1)
guns.Position = UDim2.new(0.0124716703, 0, 0.2304198, 0)
guns.Size = UDim2.new(0, 111, 0, 32)
guns.Font = Enum.Font.GothamBlack
guns.Text = "Guns"
guns.TextColor3 = Color3.new(1, 0, 0)
guns.TextSize = 14
guns.MouseButton1Down:connect(function()
for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
 
lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
print(lol)
end
end)

taserbypass.Name = "taserbypass"
taserbypass.Parent = main
taserbypass.BackgroundColor3 = Color3.new(0, 1, 1)
taserbypass.Position = UDim2.new(0.348080158, 0, 0.2304198, 0)
taserbypass.Size = UDim2.new(0, 111, 0, 32)
taserbypass.Font = Enum.Font.GothamBold
taserbypass.Text = "Taser Bypass"
taserbypass.TextColor3 = Color3.new(1, 0, 0)
taserbypass.TextSize = 14
taserbypass.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
   game.Players.LocalPlayer.CharacterAdded:connect(function()
   game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
   game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
   end)
   local message = Instance.new("Message",game.Workspace)
   message.Text = 'Made By Jake11price'
   wait(2)
   message:Destroy()
end)

fling.Name = "fling"
fling.Parent = main
fling.BackgroundColor3 = Color3.new(0.333333, 1, 1)
fling.Position = UDim2.new(0.00984076969, 0, 0.379423141, 0)
fling.Size = UDim2.new(0, 111, 0, 32)
fling.Font = Enum.Font.GothamBold
fling.Text = "Fling"
fling.TextColor3 = Color3.new(1, 0, 0)
fling.TextSize = 14
fling.MouseButton1Down:connect(function()
power = 300 -- change this to make it more or less powerful

game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
end)

wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
end)

reviz.Name = "reviz"
reviz.Parent = main
reviz.BackgroundColor3 = Color3.new(0, 1, 1)
reviz.Position = UDim2.new(0.0121497028, 0, 0.303878158, 0)
reviz.Size = UDim2.new(0, 111, 0, 32)
reviz.Font = Enum.Font.GothamBold
reviz.Text = "Reviz Admin"
reviz.TextColor3 = Color3.new(1, 0, 0)
reviz.TextSize = 14
reviz.MouseButton1Down:connect(function()
-- Creator: illremember#3799
 
-- Credits to infinite yield, harkinian, dex creators
 
prefix = ";"
wait(0.3)
Commands = {
    '[-] cmdbar is shown when ; is pressed.',
    '[1] kill [plr] -- You need a tool! Will kill the player, use rkill to kill you and player',
    '[2] bring [plr] -- You need a tool! Will bring player to you',
    '[3] spin [plr] -- You need a tool! Makes you and the player spin crazy',
    '[4] unspin -- Use after using spin cmd and dying, so you stop loop teleporting',
    '[5] attach [plr] -- You need a tool! Attaches you to player',
    '[6] unattach [plr] -- Attempts to unattach you from a player',
    '[7] follow [plr] -- Makes you follow behind the player',
    '[8] unfollow',
    '[9] freefall [plr] -- You need a tool! Teleports you and the player up into the air',
    '[10] trail [plr] -- The opposite of follow, you stay infront of player',
    '[11] untrail',
    '[12] orbit [plr] -- Makes you orbit the player',
    '[13] unorbit',
    '[14] fling [plr] -- Makes you fling the player',
    '[15] unfling',
    '[16] fecheck -- Checks if the game is FE or not',
    '[17] void [plr] -- Teleports player to the void',
    '[18] noclip -- Gives you noclip to walk through walls',
    '[19] clip -- Removes noclip',
    '[20] speed [num]/ws [num] -- Changes how fast you walk 16 is default',
    '[21] jumppower [num]/jp [num] -- Changes how high you jump 50 is default',
    '[22] hipheight [num]/hh [num] -- Changes how high you float 0 is default',
    '[23] default -- Changes your speed, jumppower and hipheight to default values',
    '[24] annoy [plr] -- Loop teleports you to the player',
    '[25] unannoy',
    '[26] headwalk [plr] -- Loop teleports you to the player head',
    '[27] unheadwalk',
    '[28] nolimbs -- Removes your arms and legs',
    '[29] god -- Gives you FE Godmode',
    '[30] drophats -- Drops your accessories',
    '[31] droptool -- Drops any tool you have equipped',
    '[32] loopdhats -- Loop drops your accessories',
    '[33] unloopdhats',
    '[34] loopdtool -- Loop drops any tools you have equipped',
    '[35] unloopdtool',
    '[36] invisible -- Gives you invisibility CREDIT TO TIMELESS',
    '[37] view [plr] -- Changes your camera to the player character',
    '[38] unview',
    '[39] goto [plr] -- Teleports you to player',
    '[40] fly -- Allows you to fly, credit to Infinite Yield',
    '[41] unfly',
    '[42] chat [msg] -- Makes you chat a message',
    '[43] spam [msg] -- Spams a message',
    '[44] unspam',
    '[45] spamwait [num] -- Changes delay of chatting a message for the spam command in seconds default is 1 second',
    '[46] pmspam [plr] -- Spams a player in private message',
    '[47] unpmspam',
    '[48] cfreeze [plr] -- Freezes a player on your client, they will only be frozen for you',
    '[49] uncfreeze [plr]',
    '[50] unlockws -- Unlocks the workspace',
    '[51] lockws -- Locks the workspace',
    '[52] btools -- Gives you btools that will only show to you useful for deleting certain blocks only for you',
    '[53] pstand -- Enables platform stand',
    '[54] unpstand -- Disables platform stand',
    '[55] blockhead -- Removes your head mesh',
    '[56] sit',
    '[57] bringobj [obj] -- Only shows on client, brings an object/part to you constantly, can be used to bring healing parts, weapons, money etc, type in exact name',
    '[58] wsvis [num] -- Changes visibility of workspace parts, num should be between 0 and 1, only shows client sided',
    '[59] hypertotal -- Loads in my FE GUI Hypertotal',
    '[60] cmds -- Prints all commands',
    '[61] rmeshhats/blockhats -- Removes the meshes of all your accessories aka block hats',
    '[62] rmeshtool/blocktool -- Removes the mesh of the tool you have equipped aka block tool',
    '[63] spinner -- Makes you spin',
    '[64] nospinner',
    '[65] reach [num] -- Gives you reach, mostly used for swords, say ;reachd for default and enter number after for custom',
    '[66] noreach -- Removes reach, must have tool equipped',
    '[67] rkill [plr] -- Kills you and the player, use kill to just kill the player without dying',
    '[68] tp me [plr] -- Alternative to goto',
    '[69] cbring [plr] -- Brings player infront of you, shows only on client, allows you to do damage to player',
    '[70] uncbring',
    '[71] swap [plr] -- You need a tool! Swaps players position with yours and your position with players',
    '[72] givetool [plr] -- Gives the tool you have equipped to the player',
    '[73] glitch [plr] -- Glitches you and the player, looks very cool',
    '[74] unglitch -- Unglitches you',
    '[75] grespawn -- Alternative to normal respawn and usually works best for when you want to reset with FE Godmode',
    '[76] explorer -- Loads up DEX',
    '[77] reset -- Resets your character.',
    '[78] anim [id] -- Applies an animation on you, must be created by ROBLOX',
    '[79] animgui -- Loads up Energize animations GUI',
    '[80] savepos -- Saves your current position',
    '[81] loadpos -- Teleports you to your saved position',
    '[82] bang [plr] -- 18+ will not work if you have FE Godmode on',
    '[83] unbang',
    '[84] delcmdbar -- Removes the command bar completely',
    '[85] bringmod [obj] -- Brings all the parts in a model, client only, comes from ;bringobj enter exact name of model',
    '[86] shutdown -- Uses harkinians script to shutdown server',
    '[87] respawn -- If grespawn doesnt work you can use respawn',
    '[88] delobj [obj] -- Deletes a certain brick in workspace, client sided',
    '[89] getplrs -- Prints all players in game',
    '[90] deldecal -- Deletes all decals client sided',
    '[91] opfinality -- Loads in my FE GUI Opfinality',
    '[92] remotes -- Prints all remotes in the game in the console when added',
    '[93] noremotes -- Stops printing remotes',
    '[94] tpdefault -- Stops all loop teleports to a player',
    '[95] stopsit -- Will not allow you to sit',
    '[96] gosit -- Allows you to sit',
    '[97] clicktp -- Enables click tp',
    '[98] noclicktp -- Disables click tp',
    '[99] toolson -- If any tools are dropped in the workspace you will automatically get them',
    '[100] toolsoff -- Stops ;toolson',
    '[101] version -- Gets the admin version',
    '[102] state [num] -- Changes your humanoid state, ;unstate to stop.',
    '[103] gravity [num] -- Changes workspace gravity default is 196.2',
    '[104] pgs -- Checks if the game has PGSPhysicsSolverEnabled enabled',
    '[105] clickdel -- Delete any block you press q on, client sided',
    '[106] noclickdel -- Stops clickdel',
    '[107] looprhats -- Loop removes mesh of your hats/loop block hats',
    '[108] unlooprhats -- Stops loop removing mesh',
    '[109] looprtool -- Loop removes mesh of your tool/loop block tools',
    '[110] unlooprtool -- Stops loop removing mesh',
    '[111] givealltools [plr] -- Gives all the tools you have in your backpack to the player',
    '[112] age [plr] -- Makes you chat the account age of the player',
    '[113] id [plr] -- Makes you chat the account ID of the player',
    '[114] .age [plr] -- Privately shows you the account age of the player',
    '[115] .id [plr] -- Privately shows you the account ID of the player',
    '[116] gameid -- Shows the game ID',
    '[117] removeinvis -- Removes all invisible walls/parts, client sided',
    '[118] removefog -- Removes fog, client sided',
    '[119] disable -- Disables your character by removing humanoid',
    '[120] enable -- Enables your character by adding humanoid',
    '[121] prefix [key] -- Changes the prefix used, default is ;',
    '[122] ;resetprefix -- Resets the prefix to ; incase you change it to an unusable prefix. Say exactly ";resetprefix" to do this command, no matter what your prefix is set to.',
    '[123] flyspeed [num] -- Change your fly speed, default is 1',
    '[124] carpet [plr] -- Makes you a carpet for a player, will not work if FE Godmode is on',
    '[125] uncarpet -- Stops carpet player',
    '[126] stare [plr] -- Turns your character to stare at another player',
    '[127] unstare -- Stops stare player',
    '[128] logchat -- Logs all chat (including /e and whispers) of all players',
    '[129] unlogchat -- Disables logchat',
    '[130] fixcam -- Fixes/resets your camera',
    '[131] unstate -- Stops changing state',
}
speedget = 1
 
lplayer = game:GetService("Players").LocalPlayer
 
lplayer.CharacterAdded:Connect(function(character)
    spin = false
    flying = false
    staring = false
    banpl = false
end)
 
function change()
    prefix = prefix
    speedfly = speedfly
end
 
function GetPlayer(String) -- Credit to Timeless/xFunnieuss
    local Found = {}
    local strl = String:lower()
    if strl == "all" then
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
            table.insert(Found,v)
        end
    elseif strl == "others" then
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
            if v.Name ~= lplayer.Name then
                table.insert(Found,v)
            end
        end  
    elseif strl == "me" then
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
            if v.Name == lplayer.Name then
                table.insert(Found,v)
            end
        end  
    else
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
            if v.Name:lower():sub(1, #String) == String:lower() then
                table.insert(Found,v)
            end
        end    
    end
    return Found    
end
 
local Mouse = lplayer:GetMouse()
 
spin = false
followed = false
traill = false
noclip = false
annoying = false
hwalk = false
droppinghats = false
droppingtools = false
flying = false
spamdelay = 1
spamming = false
spammingpm = false
cbringing = false
remotes = true
added = true
binds = false
stopsitting = false
clickgoto = false
gettingtools = false
removingmeshhats = false
removingmeshtool = false
clickdel = false
staring = false
chatlogs = false
banpl = false
changingstate = false
statechosen = 0
 
adminversion = "Reviz Admin by illremember, Version 2.0"
 
flying = false
speedfly = 1
 
function plrchat(plr, chat)
print(plr.Name..": "..tick().."\n"..chat)
end
 
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
v.Chatted:connect(function(chat)
if chatlogs then
plrchat(v, chat)
end
end)
end
game:GetService("Players").PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(chat)
if chatlogs then
plrchat(plr, chat)
end
end)
end)
 
 
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local CMDBAR = Instance.new("TextBox")
ScreenGui.Parent = game:GetService("CoreGui")
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0.3, 0.1, 0.1)
Frame.BackgroundTransparency = 0.3
Frame.Position = UDim2.new(0.5, 0, 0, 10)
Frame.Size = UDim2.new(0, 200, 0, 40)
Frame.Active = true
Frame.Draggable = true
CMDBAR.Name = "CMDBAR"
CMDBAR.Parent = Frame
CMDBAR.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
CMDBAR.BackgroundTransparency = 0.20000000298023
CMDBAR.Size = UDim2.new(0, 180, 0, 20)
CMDBAR.Position = UDim2.new(0.05, 0, 0.25, 0)
CMDBAR.Font = Enum.Font.SourceSansLight
CMDBAR.FontSize = Enum.FontSize.Size14
CMDBAR.TextColor3 = Color3.new(0.945098, 0.945098, 0.945098)
CMDBAR.TextScaled = true
CMDBAR.TextSize = 14
CMDBAR.TextWrapped = true
CMDBAR.Text = "Press ; to type, Enter to execute"
 
local CMDS = Instance.new("ScreenGui")
local CMDSFRAME = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local TextLabel = Instance.new("TextLabel")
local closegui = Instance.new("TextButton")
CMDS.Name = "CMDS"
CMDS.Parent = game:GetService("CoreGui")
CMDSFRAME.Name = "CMDSFRAME"
CMDSFRAME.Parent = CMDS
CMDSFRAME.Active = true
CMDSFRAME.BackgroundColor3 = Color3.new(0.223529, 0.231373, 0.309804)
CMDSFRAME.BorderSizePixel = 0
CMDSFRAME.Draggable = true
CMDSFRAME.Position = UDim2.new(0, 315, 0, 100)
CMDSFRAME.Size = UDim2.new(0, 275, 0, 275)
CMDSFRAME.Visible = false
ScrollingFrame.Parent = CMDSFRAME
ScrollingFrame.BackgroundColor3 = Color3.new(0.160784, 0.160784, 0.203922)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0, 0, 0.0729999989, 0)
ScrollingFrame.Size = UDim2.new(1.04999995, 0, 0.92900002, 0)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 10, 0)
TextLabel.Parent = ScrollingFrame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(0.930000007, 0, 1, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.FontSize = Enum.FontSize.Size18
TextLabel.Text = "[-] cmdbar is shown when ; is pressed.,\n[1] kill [plr] -- You need a tool! Will kill the player, use rkill to kill you and player,\n[2] bring [plr] -- You need a tool! Will bring player to you,\n[3] spin [plr] -- You need a tool! Makes you and the player spin crazy,\n[4] unspin -- Use after using spin cmd and dying, so you stop loop teleporting,\n[5] attach [plr] -- You need a tool! Attaches you to player,\n[6] unattach [plr] -- Attempts to unattach you from a player,\n[7] follow [plr] -- Makes you follow behind the player,\n[8] unfollow,\n[9] freefall [plr] -- You need a tool! Teleports you and the player up into the air,\n[10] trail [plr] -- The opposite of follow, you stay infront of player,\n[11] untrail,\n[12] orbit [plr] -- Makes you orbit the player,\n[13] unorbit,\n[14] fling [plr] -- Makes you fling the player,\n[15] unfling,\n[16] fecheck -- Checks if the game is FE or not,\n[17] void [plr] -- Teleports player to the void,\n[18] noclip -- Gives you noclip to walk through walls,\n[19] clip -- Removes noclip,\n[20] speed [num]/ws [num] -- Changes how fast you walk 16 is default,\n[21] jumppower [num]/jp [num] -- Changes how high you jump 50 is default,\n[22] hipheight [num]/hh [num] -- Changes how high you float 0 is default,\n[23] default -- Changes your speed, jumppower and hipheight to default values,\n[24] annoy [plr] -- Loop teleports you to the player,\n[25] unannoy,\n[26] headwalk [plr] -- Loop teleports you to the player head,\n[27] unheadwalk,\n[28] nolimbs -- Removes your arms and legs,\n[29] god -- Gives you FE Godmode,\n[30] drophats -- Drops your accessories,\n[31] droptool -- Drops any tool you have equipped,\n[32] loopdhats -- Loop drops your accessories,\n[33] unloopdhats,\n[34] loopdtool -- Loop drops any tools you have equipped,\n[35] unloopdtool,\n[36] invisible -- Gives you invisibility CREDIT TO TIMELESS,\n[37] view [plr] -- Changes your camera to the player character,\n[38] unview,\n[39] goto [plr] -- Teleports you to player,\n[40] fly -- Allows you to fly,\n[41] unfly,\n[42] chat [msg] -- Makes you chat a message,\n[43] spam [msg] -- Spams a message,\n[44] unspam,\n[45] spamwait [num] -- Changes delay of chatting a message for the spam command in seconds default is 1 second,\n[46] pmspam [plr] -- Spams a player in private message,\n[47] unpmspam,\n[48] cfreeze [plr] -- Freezes a player on your client, they will only be frozen for you,\n[49] uncfreeze [plr],\n[50] unlockws -- Unlocks the workspace,\n[51] lockws -- Locks the workspace,\n[52] btools -- Gives you btools that will only show to you useful for deleting certain blocks only for you,\n[53] pstand -- Enables platform stand,\n[54] unpstand -- Disables platform stand,\n[55] blockhead -- Removes your head mesh,\n[56] sit,\n[57] bringobj [obj] -- Only shows on client, brings an object/part to you constantly, can be used to bring healing parts, weapons, money etc, type in exact name,\n[58] wsvis [num] -- Changes visibility of workspace parts, num should be between 0 and 1, only shows client sided,\n[59] hypertotal -- Loads in my FE GUI Hypertotal,\n[60] cmds -- Prints all commands,\n[61] rmeshhats/blockhats -- Removes the meshes of all your accessories aka block hats,\n[62] rmeshtool/blocktool -- Removes the mesh of the tool you have equipped aka block tool,\n[63] spinner -- Makes you spin,\n[64] nospinner,\n[65] reach [num] -- Gives you reach, mostly used for swords, say ;reachd for default and enter number after for custom,\n[66] noreach -- Removes reach, must have tool equipped,\n[67] rkill [plr] -- Kills you and the player, use kill to just kill the player without dying,\n[68] tp me [plr] -- Alternative to goto,\n[69] cbring [plr] -- Brings player infront of you, shows only on client, allows you to do damage to player,\n[70] uncbring,\n[71] swap [plr] -- You need a tool! Swaps players position with yours and your position with players,\n[72] givetool [plr] -- Gives the tool you have equipped to the player,\n[73] glitch [plr] -- Glitches you and the player, looks very cool,\n[74] unglitch -- Unglitches you,\n[75] grespawn -- Alternative to normal respawn and usually works best for when you want to reset with FE Godmode,\n[76] explorer -- Loads up DEX,\n[77] reset -- Resets your character.,\n[78] anim [id] -- Applies an animation on you, must be created by ROBLOX,\n[79] animgui -- Loads up Energize animations GUI,\n[80] savepos -- Saves your current position,\n[81] loadpos -- Teleports you to your saved position,\n[82] bang [plr] -- 18+,\n[83] unbang,\n[84] delcmdbar -- Removes the command bar completely,\n[85] bringmod [obj] -- Brings all the parts in a model, client only, comes from ;bringobj enter exact name of model,\n[86] shutdown -- Uses harkinians script to shutdown server,\n[87] respawn -- If grespawn doesnt work you can use respawn,\n[88] delobj [obj] -- Deletes a certain brick in workspace, client sided,\n[89] getplrs -- Prints all players in game,\n[90] deldecal -- Deletes all decals client sided,\n[91] opfinality -- Loads in my FE GUI Opfinality,\n[92] remotes -- Prints all remotes in the game in the console when added,\n[93] noremotes -- Stops printing remotes,\n[94] tpdefault -- Stops all loop teleports to a player,\n[95] stopsit -- Will not allow you to sit,\n[96] gosit -- Allows you to sit,\n[97] clicktp -- Enables click tp,\n[98] noclicktp -- Disables click tp,\n[99] toolson -- If any tools are dropped in the workspace you will automatically get them,\n[100] toolsoff -- Stops ;toolson,\n[101] version -- Gets the admin version, \n This list of commands is NOT showing everything, go to my thread in the pastebin link to see ALL commands."
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 15
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.TextYAlignment = Enum.TextYAlignment.Top
closegui.Name = "closegui"
closegui.Parent = CMDSFRAME
closegui.BackgroundColor3 = Color3.new(0.890196, 0.223529, 0.0588235)
closegui.BorderSizePixel = 0
closegui.Position = UDim2.new(0.995000005, 0, 0, 0)
closegui.Size = UDim2.new(0.0545952693, 0, 0.0728644878, 0)
closegui.Font = Enum.Font.SourceSansBold
closegui.FontSize = Enum.FontSize.Size24
closegui.Text = "X"
closegui.TextColor3 = Color3.new(1, 1, 1)
closegui.TextSize = 20
 
closegui.MouseButton1Click:connect(function()
    CMDSFRAME.Visible = false
end)
 
game:GetService('RunService').Stepped:connect(function()
    if spin then
        lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[spinplr.Name].Character.HumanoidRootPart.CFrame
    end
    if followed then
        lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[flwplr.Name].Character.HumanoidRootPart.CFrame + game:GetService("Players")[flwplr.Name].Character.HumanoidRootPart.CFrame.lookVector * -5
    end
    if traill then
        lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[trlplr.Name].Character.HumanoidRootPart.CFrame + game:GetService("Players")[trlplr.Name].Character.HumanoidRootPart.CFrame.lookVector * 5
    end
    if annoying then
        lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[annplr.Name].Character.HumanoidRootPart.CFrame
    end
    if hwalk then
        lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[hdwplr.Name].Character.HumanoidRootPart.CFrame + Vector3.new(0, 4, 0)
    end
    if staring then
        lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(lplayer.Character.Torso.Position, game:GetService("Players")[stareplr.Name].Character.Torso.Position)
    end
end)
game:GetService('RunService').Stepped:connect(function()
    if noclip then
        if lplayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
            lplayer.Character.Head.CanCollide = false
            lplayer.Character.Torso.CanCollide = false
            lplayer.Character["Left Leg"].CanCollide = false
            lplayer.Character["Right Leg"].CanCollide = false
        else
            lplayer.Character.Humanoid:ChangeState(11)
        end
    end
    if changingstate then
        lplayer.Character.Humanoid:ChangeState(statechosen)
    end
end)
game:GetService('RunService').Stepped:connect(function()
    if droppinghats then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                v.Parent = workspace
            end
        end
    end
    if droppingtools then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Tool")) then
                v.Parent = workspace
            end
        end
    end
    if removingmeshhats then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                v.Handle.Mesh:Destroy()
            end
        end
    end
    if removingmeshtool then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Tool")) then
                v.Handle.Mesh:Destroy()
            end
        end
    end
end)
game:GetService('RunService').Stepped:connect(function()
    if banpl then
        lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[bplrr].Character.HumanoidRootPart.CFrame
    end
end)
game:GetService('RunService').Stepped:connect(function()
    if stopsitting then
        lplayer.Character.Humanoid.Sit = false
    end
end)
 
plr = lplayer
hum = plr.Character.HumanoidRootPart
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
    if key == "e" then
        if mouse.Target then
            if clickgoto then
                hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
            elseif clickdel then
                mouse.Target:Destroy()
            end
        end
    end
end)
 
game:GetService("Workspace").ChildAdded:connect(function(part)
    if gettingtools then
        if part:IsA("Tool") then
            part.Handle.CFrame = lplayer.Character.HumanoidRootPart.CFrame
        end
    end
end)
 
lplayer.Chatted:Connect(function(msg)
    if string.sub(msg, 1, 6) == (prefix.."kill ") then
        if string.sub(msg, 7) == "me" then
            lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(100000,0,100000)
        else
            for i,v in pairs(GetPlayer(string.sub(msg, 7)))do
                local NOW = lplayer.Character.HumanoidRootPart.CFrame
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                local function tp(player,player2)
                local char1,char2=player.Character,player2.Character
                if char1 and char2 then
                char1:MoveTo(char2.Head.Position)
                end
                end
                wait(0.1)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.2)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.5)
                lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
                wait(0.7)
                tp(lplayer,game:GetService("Players")[v.Name])
                wait(0.7)
                lplayer.Character.HumanoidRootPart.CFrame = NOW
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."bring ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 8)))do
            local NOW = lplayer.Character.HumanoidRootPart.CFrame
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            local function tp(player,player2)
            local char1,char2=player.Character,player2.Character
            if char1 and char2 then
            char1.HumanoidRootPart.CFrame = char2.HumanoidRootPart.CFrame
            end
            end
            local function getout(player,player2)
            local char1,char2=player.Character,player2.Character
            if char1 and char2 then
            char1:MoveTo(char2.Head.Position)
            end
            end
            tp(game:GetService("Players")[v.Name], lplayer)
            wait(0.2)
            tp(game:GetService("Players")[v.Name], lplayer)
            wait(0.5)
            lplayer.Character.HumanoidRootPart.CFrame = NOW
            wait(0.5)
            getout(lplayer, game:GetService("Players")[v.Name])
            wait(0.3)
            lplayer.Character.HumanoidRootPart.CFrame = NOW
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 6) == (prefix.."spin ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            lplayer.Character.Animate.Disabled = false
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
            spinplr = v
            wait(0.5)
            spin = true
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."unspin") then
        spin = false
    end
    if string.sub(msg, 1, 8) == (prefix.."attach ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
            wait(0.3)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
            attplr = v
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 10) == (prefix.."unattach ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
            local function getout(player,player2)
            local char1,char2=player.Character,player2.Character
            if char1 and char2 then
            char1:MoveTo(char2.Head.Position)
            end
            end
            getout(lplayer, game:GetService("Players")[v.Name])
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."follow ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
            followed = true
            flwplr = v
        end
    end
    if string.sub(msg, 1, 9) == (prefix.."unfollow") then
        followed = false
    end
    if string.sub(msg, 1, 10) == (prefix.."freefall ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
            local NOW = lplayer.Character.HumanoidRootPart.CFrame
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.2)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.6)
            lplayer.Character.HumanoidRootPart.CFrame = NOW
            wait(0.6)
            lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,50000,0)
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."trail ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
            traill = true
            trlplr = v
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."untrail") then
        traill = false
    end
    if string.sub(msg, 1, 7) == (prefix.."orbit ") then
        if string.sub(msg, 8) == "all" or string.sub(msg, 8) == "others" or string.sub(msg, 8) == "me" then
            lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
        else
            for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
                local o = Instance.new("RocketPropulsion")
                o.Parent = lplayer.Character.HumanoidRootPart
                o.Name = "Orbit"
                o.Target = game:GetService("Players")[v.Name].Character.HumanoidRootPart
                o:Fire()
                noclip = true
            end
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."unorbit") then
        lplayer.Character.HumanoidRootPart.Orbit:Destroy()
        noclip = false
    end
    if string.sub(msg, 1, 7) == (prefix.."fling ") then
        if string.sub(msg, 8) == "all" or string.sub(msg, 8) == "others" or string.sub(msg, 8) == "me" then
            lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
        else
            for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
                local y = Instance.new("RocketPropulsion")
                y.Parent = lplayer.Character.HumanoidRootPart
                y.CartoonFactor = 1
                y.MaxThrust = 800000
                y.MaxSpeed = 1000
                y.ThrustP = 200000
                y.Name = "Fling"
                game:GetService("Workspace").CurrentCamera.CameraSubject = game:GetService("Players")[v.Name].Character.Head
                y.Target = game:GetService("Players")[v.Name].Character.HumanoidRootPart
                y:Fire()
                noclip = true
            end
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."unfling") then
        noclip = false
        lplayer.Character.HumanoidRootPart.Fling:Destroy()
        game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Head
        wait(0.4)
        lplayer.Character.HumanoidRootPart.Fling:Destroy()
    end
    if string.sub(msg, 1, 8) == (prefix.."fecheck") then
        if game:GetService("Workspace").FilteringEnabled == true then
            warn("FE is Enabled (Filtering Enabled)")
            game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "FE is Enabled";
                Text = "Filtering Enabled. Enjoy using Reviz Admin!";
            })
        else
            warn("FE is Disabled (Filtering Disabled) Consider using a different admin script.")
            game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "FE is Disabled";
                Text = "Filtering Disabled. Consider using a different admin script.";
            })
        end
    end
    if string.sub(msg, 1, 6) == (prefix.."void ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.2)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.6)
            lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(999999999999999,0,999999999999999)
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."noclip") then
        noclip = true
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Noclip enabled";
        Text = "Type ;clip to disable";
        })
    end
    if string.sub(msg, 1, 5) == (prefix.."clip") then
        noclip = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Noclip disabled";
        Text = "Type ;noclip to enable";
        })
    end
    if string.sub(msg, 1, 7) == (prefix.."speed ") then
        lplayer.Character.Humanoid.WalkSpeed = (string.sub(msg, 8))
    end
    if string.sub(msg, 1, 4) == (prefix.."ws ") then
        lplayer.Character.Humanoid.WalkSpeed = (string.sub(msg, 5))
    end
    if string.sub(msg, 1, 11) == (prefix.."hipheight ") then
        lplayer.Character.Humanoid.HipHeight = (string.sub(msg, 12))
    end
    if string.sub(msg, 1, 4) == (prefix.."hh ") then
        lplayer.Character.Humanoid.HipHeight = (string.sub(msg, 5))
    end
    if string.sub(msg, 1, 11) == (prefix.."jumppower ") then
        lplayer.Character.Humanoid.JumpPower = (string.sub(msg, 12))
    end
    if string.sub(msg, 1, 4) == (prefix.."jp ") then
        lplayer.Character.Humanoid.JumpPower = (string.sub(msg, 5))
    end
    if string.sub(msg, 1, 8) == (prefix.."default") then
        lplayer.Character.Humanoid.JumpPower = 50
        lplayer.Character.Humanoid.WalkSpeed = 16
        lplayer.Character.Humanoid.HipHeight = 0
    end
    if string.sub(msg, 1, 7) == (prefix.."annoy ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
            annoying = true
            annplr = v
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."unannoy") then
        annoying = false
    end
    if string.sub(msg, 1, 10) == (prefix.."headwalk ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
            hwalk = true
            hdwplr = v
        end
    end
    if string.sub(msg, 1, 11) == (prefix.."unheadwalk") then
        hwalk = false
    end
    if string.sub(msg, 1, 8) == (prefix.."nolimbs") then
        lplayer.Character["Left Leg"]:Destroy()
        lplayer.Character["Left Arm"]:Destroy()
        lplayer.Character["Right Leg"]:Destroy()
        lplayer.Character["Right Arm"]:Destroy()
    end
    if string.sub(msg, 1, 4) == (prefix.."god") then
        lplayer.Character.Humanoid.Name = 1
        local l = lplayer.Character["1"]:Clone()
        l.Parent = lplayer.Character
        l.Name = "Humanoid"
        wait(0.1)
        lplayer.Character["1"]:Destroy()
        game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
        lplayer.Character.Animate.Disabled = true
        wait(0.1)
        lplayer.Character.Animate.Disabled = false
        lplayer.Character.Humanoid.DisplayDistanceType = "None"
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "FE Godmode enabled";
        Text = "Use ;grespawn or ;respawn to remove";
        })
    end
    if string.sub(msg, 1, 9) == (prefix.."drophats") then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                v.Parent = workspace
            end
        end
    end
    if string.sub(msg, 1, 9) == (prefix.."droptool") then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Tool")) then
                v.Parent = workspace
            end
        end
    end
    if string.sub(msg, 1, 10) == (prefix.."loopdhats") then
        droppinghats = true
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Loop Drop Enabled";
        Text = "Type ;unloopdhats to disable";
        })
    end
    if string.sub(msg, 1, 12) == (prefix.."unloopdhats") then
        droppinghats = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Loop Drop Disabled";
        Text = "Type ;loopdhats to enable.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."loopdtool") then
        droppingtools = true
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Loop Drop Enabled";
        Text = "Type ;unloopdtool to disable";
        })
    end
    if string.sub(msg, 1, 12) == (prefix.."unloopdtool") then
        droppingtools = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Loop Drop Disabled";
        Text = "Type ;loopdtool to enable.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."invisible") then -- Credit to Timeless
        Local = game:GetService('Players').LocalPlayer
        Char  = Local.Character
        touched,tpdback = false, false
        box = Instance.new('Part',workspace)
        box.Anchored = true
        box.CanCollide = true
        box.Size = Vector3.new(10,1,10)
        box.Position = Vector3.new(0,10000,0)
        box.Touched:connect(function(part)
            if (part.Parent.Name == Local.Name) then
                if touched == false then
                    touched = true
                    function apply()
                        if script.Disabled ~= true then
                            no = Char.HumanoidRootPart:Clone()
                            wait(.25)
                            Char.HumanoidRootPart:Destroy()
                            no.Parent = Char
                            Char:MoveTo(loc)
                            touched = false
                        end end
                    if Char then
                        apply()
                    end
                end
            end
        end)
        repeat wait() until Char
        loc = Char.HumanoidRootPart.Position
        Char:MoveTo(box.Position + Vector3.new(0,.5,0))
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Invisibility enabled!";
        Text = "Reset or use ;respawn to remove.";
        })
    end
    if string.sub(msg, 1, 6) == (prefix.."view ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
            if game:GetService("Players")[v.Name].Character.Humanoid then
                game:GetService("Workspace").CurrentCamera.CameraSubject = game:GetService("Players")[v.Name].Character.Humanoid
            else
                game:GetService("Workspace").CurrentCamera.CameraSubject = game:GetService("Players")[v.Name].Character.Head
            end
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."unview") then
        if lplayer.Character.Humanoid then
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Humanoid
        else
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Head
        end
    end
    if string.sub(msg, 1, 6) == (prefix.."goto ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
        end
    end
    if string.sub(msg, 1, 4) == (prefix.."fly") then
    repeat wait() until lplayer and lplayer.Character and lplayer.Character:FindFirstChild('HumanoidRootPart') and lplayer.Character:FindFirstChild('Humanoid')
    repeat wait() until Mouse
   
    local T = lplayer.Character.HumanoidRootPart
    local CONTROL = {F = 0, B = 0, L = 0, R = 0}
    local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
    local SPEED = speedget
   
    local function fly()
        flying = true
        local BG = Instance.new('BodyGyro', T)
        local BV = Instance.new('BodyVelocity', T)
        BG.P = 9e4
        BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
        BG.cframe = T.CFrame
        BV.velocity = Vector3.new(0, 0.1, 0)
        BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
        spawn(function()
        repeat wait()
        lplayer.Character.Humanoid.PlatformStand = true
        if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
        SPEED = 50
        elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
        SPEED = 0
        end
        if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
        BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
        lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
        elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
        BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
        else
        BV.velocity = Vector3.new(0, 0.1, 0)
        end
        BG.cframe = workspace.CurrentCamera.CoordinateFrame
                until not flying
                CONTROL = {F = 0, B = 0, L = 0, R = 0}
                lCONTROL = {F = 0, B = 0, L = 0, R = 0}
                SPEED = 0
                BG:destroy()
                BV:destroy()
                lplayer.Character.Humanoid.PlatformStand = false
            end)
        end
    Mouse.KeyDown:connect(function(KEY)
        if KEY:lower() == 'w' then
            CONTROL.F = speedfly
        elseif KEY:lower() == 's' then
            CONTROL.B = -speedfly
        elseif KEY:lower() == 'a' then
            CONTROL.L = -speedfly
        elseif KEY:lower() == 'd' then
            CONTROL.R = speedfly
        end
    end)
    Mouse.KeyUp:connect(function(KEY)
        if KEY:lower() == 'w' then
            CONTROL.F = 0
        elseif KEY:lower() == 's' then
            CONTROL.B = 0
        elseif KEY:lower() == 'a' then
            CONTROL.L = 0
        elseif KEY:lower() == 'd' then
            CONTROL.R = 0
        end
    end)
    fly()
    end
    if string.sub(msg, 1, 6) == (prefix.."unfly") then
        flying = false
        lplayer.Character.Humanoid.PlatformStand = false
    end
    if string.sub(msg, 1, 6) == (prefix.."chat ") then
        game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer((string.sub(msg, 7)), "All")
    end
    if string.sub(msg, 1, 6) == (prefix.."spam ") then
        spamtext = (string.sub(msg, 7))
        spamming = true
    end
    if string.sub(msg, 1, 7) == (prefix.."unspam") then
        spamming = false
    end
    if string.sub(msg, 1, 10) == (prefix.."spamwait ") then
        spamdelay = (string.sub(msg, 11))
    end
    if string.sub(msg, 1, 8) == (prefix.."pmspam ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
            pmspammed = v.Name
            spammingpm = true
        end
    end
    if string.sub(msg, 1, 9) == (prefix.."unpmspam") then
        spammingpm = false
    end
    if string.sub(msg, 1, 9) == (prefix.."cfreeze ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 10))) do
            v.Character["Left Leg"].Anchored = true
            v.Character["Left Arm"].Anchored = true
            v.Character["Right Leg"].Anchored = true
            v.Character["Right Arm"].Anchored = true
            v.Character.Torso.Anchored = true
            v.Character.Head.Anchored = true
        end
    end
    if string.sub(msg, 1, 11) == (prefix.."uncfreeze ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 12))) do
            v.Character["Left Leg"].Anchored = false
            v.Character["Left Arm"].Anchored = false
            v.Character["Right Leg"].Anchored = false
            v.Character["Right Arm"].Anchored = false
            v.Character.Torso.Anchored = false
            v.Character.Head.Anchored = false
        end
    end
    if string.sub(msg, 1, 9) == (prefix.."unlockws") then
        local a = game:GetService("Workspace"):getChildren()
        for i = 1, #a do
            if a[i].className == "Part" then
                a[i].Locked = false
            elseif a[i].className == "Model" then
                local r = a[i]:getChildren()
                for i = 1, #r do
                    if r[i].className == "Part" then
                    r[i].Locked = false
                    end
                end
            end
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Success!";
        Text = "Workspace unlocked. Use ;lockws to lock.";
        })
    end
    if string.sub(msg, 1, 7) == (prefix.."lockws") then
        local a = game:GetService("Workspace"):getChildren()
        for i = 1, #a do
            if a[i].className == "Part" then
                a[i].Locked = true
            elseif a[i].className == "Model" then
                local r = a[i]:getChildren()
                for i = 1, #r do
                    if r[i].className == "Part" then
                    r[i].Locked = true
                    end
                end
            end
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."btools") then
        local Clone_T = Instance.new("HopperBin",lplayer.Backpack)
        Clone_T.BinType = "Clone"
        local Destruct = Instance.new("HopperBin",lplayer.Backpack)
        Destruct.BinType = "Hammer"
        local Hold_T = Instance.new("HopperBin",lplayer.Backpack)
        Hold_T.BinType = "Grab"
    end
    if string.sub(msg, 1, 7) == (prefix.."pstand") then
        lplayer.Character.Humanoid.PlatformStand = true
    end
    if string.sub(msg, 1, 9) == (prefix.."unpstand") then
        lplayer.Character.Humanoid.PlatformStand = false
    end
    if string.sub(msg, 1, 10) == (prefix.."blockhead") then
        lplayer.Character.Head.Mesh:Destroy()
    end
    if string.sub(msg, 1, 4) == (prefix.."sit") then
        lplayer.Character.Humanoid.Sit = true
    end
    if string.sub(msg, 1, 10) == (prefix.."bringobj ") then
        local function bringobjw()
        for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
        if obj.Name == (string.sub(msg, 11)) then
        obj.CFrame = lplayer.Character.HumanoidRootPart.CFrame
        obj.CanCollide = false
        obj.Transparency = 0.7
        wait()
        obj.CFrame = lplayer.Character["Left Leg"].CFrame
        wait()
        obj.CFrame = lplayer.Character["Right Leg"].CFrame
        wait()
        obj.CFrame = lplayer.Character["Head"].CFrame
        end
        end
        end
        while wait() do
            bringobjw()
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "BringObj";
        Text = "BringObj enabled.";
        })
    end
    if string.sub(msg, 1, 7) == (prefix.."wsvis ") then
        vis = (string.sub(msg, 8))
        local a = game:GetService("Workspace"):GetDescendants()
        for i = 1, #a do
            if a[i].className == "Part" then
                a[i].Transparency = vis
            elseif a[i].className == "Model" then
                local r = a[i]:getChildren()
                for i = 1, #r do
                    if r[i].className == "Part" then
                    r[i].Transparency = vis
                    end
                end
            end
        end
    end
    if string.sub(msg, 1, 11) == (prefix.."hypertotal") then
        loadstring(game:GetObjects("rbxassetid://1255063809")[1].Source)()
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Success!";
        Text = "HyperTotal GUI Loaded!";
        })
    end
    if string.sub(msg, 1, 5) == (prefix.."cmds") then
        CMDSFRAME.Visible = true
    end
    if string.sub(msg, 1, 10) == (prefix.."rmeshhats") then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                v.Handle.Mesh:Destroy()
            end
        end
    end
    if string.sub(msg, 1, 10) == (prefix.."blockhats") then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                v.Handle.Mesh:Destroy()
            end
        end
    end
    if string.sub(msg, 1, 10) == (prefix.."rmeshtool") then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Tool")) then
                v.Handle.Mesh:Destroy()
            end
        end
    end
    if string.sub(msg, 1, 10) == (prefix.."blocktool") then
        for i,v in pairs(lplayer.Character:GetChildren()) do
            if (v:IsA("Tool")) then
                v.Handle.Mesh:Destroy()
            end
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."spinner") then
        local p = Instance.new("RocketPropulsion")
        p.Parent = lplayer.Character.HumanoidRootPart
        p.Name = "Spinner"
        p.Target = lplayer.Character["Left Arm"]
        p:Fire()
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Spinner enabled";
        Text = "Type ;nospinner to disable.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."nospinner") then
        lplayer.Character.HumanoidRootPart.Spinner:Destroy()
    end
    if string.sub(msg, 1, 7) == (prefix.."reachd") then
        for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
            if v:isA("Tool") then
                local a = Instance.new("SelectionBox",v.Handle)
                a.Adornee = v.Handle
                v.Handle.Size = Vector3.new(0.5,0.5,60)
                v.GripPos = Vector3.new(0,0,0)
                lplayer.Character.Humanoid:UnequipTools()
            end
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Reach applied!";
        Text = "Applied to equipped sword. Use ;noreach to disable.";
        })
    end
    if string.sub(msg, 1, 7) == (prefix.."reach ") then
        for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
            if v:isA("Tool") then
                handleSize = v.Handle.Size
                wait()
                local a = Instance.new("SelectionBox",v.Handle)
                a.Name = "a"
                a.Adornee = v.Handle
                v.Handle.Size = Vector3.new(0.5,0.5,(string.sub(msg, 8)))
                v.GripPos = Vector3.new(0,0,0)
                lplayer.Character.Humanoid:UnequipTools()
            end
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Reach applied!";
        Text = "Applied to equipped sword. Use ;noreach to disable.";
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."noreach") then
        for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
            if v:isA("Tool") then
                v.Handle.a:Destroy()
                v.Handle.Size = handleSize
            end
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Reach removed!";
        Text = "Removed reach from equipped sword.";
        })
    end
    if string.sub(msg, 1, 7) == (prefix.."rkill ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 8)))do
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            wait(0.1)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.2)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.5)
            lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."tp me ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."cbring ") then
        if (string.sub(msg, 9)) == "all" or (string.sub(msg, 9)) == "All" or (string.sub(msg, 9)) == "ALL" then
            cbringall = true
        else
            for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
                brplr = v.Name
            end
        end
        cbring = true
    end
    if string.sub(msg, 1, 9) == (prefix.."uncbring") then
        cbring = false
        cbringall = false
    end
    if string.sub(msg, 1, 6) == (prefix.."swap ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
            local NOWPLR = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            local NOW = lplayer.Character.HumanoidRootPart.CFrame
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            local function tp(player,player2)
            local char1,char2=player.Character,player2.Character
            if char1 and char2 then
            char1:MoveTo(char2.Head.Position)
            end
            end
            wait(0.1)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.2)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            wait(0.5)
            lplayer.Character.HumanoidRootPart.CFrame = NOW
            wait(0.6)
            tp(lplayer, game:GetService("Players")[v.Name])
            wait(0.4)
            lplayer.Character.HumanoidRootPart.CFrame = NOWPLR
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."glitch ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
            lplayer.Character.Humanoid:EquipTool(v)
            end
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
            wait(0.3)
            lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
            wait(0.4)
            b = Instance.new("BodyForce")
            b.Parent = lplayer.Character.HumanoidRootPart
            b.Name = "Glitch"
            b.Force = Vector3.new(100000000,5000,0)
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools needed!";
            Text = "You need a tool in your backpack for this command!";
            })
        end
    end
    if string.sub(msg, 1, 9) == (prefix.."unglitch") then
        lplayer.Character.HumanoidRootPart.Glitch:Destroy()
        lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(10000,0,10000)
        b = Instance.new("BodyForce")
        b.Parent = lplayer.Character.HumanoidRootPart
        b.Name = "unGlitch"
        b.Force = Vector3.new(0,-5000000,0)
        wait(2)
        lplayer.Character.HumanoidRootPart.unGlitch:Destroy()
    end
    if string.sub(msg, 1, 9) == (prefix.."grespawn") then
        lplayer.Character.Humanoid.Health = 0
        wait(1)
        lplayer.Character.Head.CFrame = CFrame.new(1000000,0,1000000)
        lplayer.Character.Torso.CFrame = CFrame.new(1000000,0,1000000)
    end
    if string.sub(msg, 1, 9) == (prefix.."explorer") then
        loadstring(game:GetObjects("rbxassetid://492005721")[1].Source)()
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Success!";
        Text = "DEX Explorer has loaded.";
        })
    end
    if string.sub(msg, 1, 6) == (prefix.."anim ") then
        local Anim = Instance.new("Animation")
        Anim.AnimationId = "rbxassetid://"..(string.sub(msg, 7))
        local track = lplayer.Character.Humanoid:LoadAnimation(Anim)
        track:Play(.1, 1, 1)
    end
    if string.sub(msg, 1, 8) == (prefix.."animgui") then
        loadstring(game:GetObjects("rbxassetid://1202558084")[1].Source)()
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Success!";
        Text = "Energize Animations GUI has loaded.";
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."savepos") then
        saved = lplayer.Character.HumanoidRootPart.CFrame
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Saved";
        Text = "Use ;loadpos to return to saved position.";
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."loadpos") then
        lplayer.Character.HumanoidRootPart.CFrame = saved
    end
    if string.sub(msg, 1, 6) == (prefix.."bang ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
            local Anim2 = Instance.new("Animation")
            Anim2.AnimationId = "rbxassetid://148840371"
            local track2 = lplayer.Character.Humanoid:LoadAnimation(Anim2)
            track2:Play(.1, 1, 1)
            bplrr = v.Name
            banpl = true
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."unbang") then
        banpl = false
    end
    if string.sub(msg, 1, 10) == (prefix.."bringmod ") then
        local function bringmodw()
        for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
        if obj.Name == (string.sub(msg, 11)) then
        for i,ch in pairs(obj:GetDescendants()) do
        if (ch:IsA("BasePart")) then
        ch.CFrame = lplayer.Character.HumanoidRootPart.CFrame
        ch.CanCollide = false
        ch.Transparency = 0.7
        wait()
        ch.CFrame = lplayer.Character["Left Leg"].CFrame
        wait()
        ch.CFrame = lplayer.Character["Right Leg"].CFrame
        wait()
        ch.CFrame = lplayer.Character["Head"].CFrame
        end
        end
        end
        end
        end
        while wait() do
            bringmodw()
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "BringMod";
        Text = "BringMod enabled.";
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."respawn") then
        local mod = Instance.new('Model', workspace) mod.Name = 're '..lplayer.Name
        local hum = Instance.new('Humanoid', mod)
        local ins = Instance.new('Part', mod) ins.Name = 'Torso' ins.CanCollide = false ins.Transparency = 1
        lplayer.Character = mod
    end
    if string.sub(msg, 1, 9) == (prefix.."shutdown") then
        game:GetService'RunService'.Stepped:Connect(function()
        pcall(function()
            for i,v in pairs(game:GetService'Players':GetPlayers()) do
                if v.Character ~= nil and v.Character:FindFirstChild'Head' then
                    for _,x in pairs(v.Character.Head:GetChildren()) do
                        if x:IsA'Sound' then x.Playing = true x.CharacterSoundEvent:FireServer(true, true) end
                    end
                end
            end
        end)
        end)
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Attempting Shutdown";
        Text = "Shutdown Attempt has begun.";
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."delobj ") then
        objtodel = (string.sub(msg, 9))
        for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
            if v.Name == objtodel then
                v:Destroy()
            end
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."getplrs") then
        for i,v in pairs(game:GetService("Players"):GetPlayers())do
            print(v)
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Printed";
        Text = "Players have been printed to console. (F9)";
        })
    end
    if string.sub(msg, 1, 9) == (prefix.."deldecal") then
        for i,v in pairs(game:GetService("Workspace"):GetDescendants())do
            if (v:IsA("Decal")) then
                v:Destroy()
            end
        end
    end
    if string.sub(msg, 1, 11) == (prefix.."opfinality") then
        loadstring(game:GetObjects("rbxassetid://1294358929")[1].Source)()
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Success!";
        Text = "OpFinality GUI has loaded.";
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."remotes") then
        remotes = true
        added = true
        game.DescendantAdded:connect(function(rmt)
        if added == true then
        if remotes == true then
        if rmt:IsA("RemoteEvent") then
        print("A RemoteEvent was added!")
        print(" game." .. rmt:GetFullName() .. " | RemoteEvent")
        print(" game." .. rmt:GetFullName() .. " | RemoteEvent", 247, 0, 0, true)
        end end end
        end)
        game.DescendantAdded:connect(function(rmtfnctn)
        if added == true then
        if remotes == true then
        if rmtfnctn:IsA("RemoteFunction") then
        warn("A RemoteFunction was added!")
        warn(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction")
        print(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction", 5, 102, 198, true)
        end end end
        end)
       
        game.DescendantAdded:connect(function(bndfnctn)
        if added == true then
        if binds == true then
        if bndfnctn:IsA("BindableFunction") then
        print("A BindableFunction was added!")
        print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction")
        print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction", 239, 247, 4, true)
        end end end
        end)
       
        game.DescendantAdded:connect(function(bnd)
        if added == true then
        if binds == true then
        if bnd:IsA("BindableEvent") then
        warn("A BindableEvent was added!")
        warn(" game." .. bnd:GetFullName() .. " | BindableEvent")
        print(" game." .. bnd:GetFullName() .. " | BindableEvent", 13, 193, 22, true)
        end end end
        end)
       
       
        if binds == true then
        for i,v in pairs(game:GetDescendants()) do
        if v:IsA("BindableFunction") then
        print(" game." .. v:GetFullName() .. " | BindableFunction")
        print(" game." .. v:GetFullName() .. " | BindableFunction", 239, 247, 4, true)
        end end
        for i,v in pairs(game:GetDescendants()) do
        if v:IsA("BindableEvent") then
        warn(" game." .. v:GetFullName() .. " | BindableEvent")
        print(" game." .. v:GetFullName() .. " | BindableEvent", 13, 193, 22, true)
        end end
        else
        print("Off")
        end
        if remotes == true then
        for i,v in pairs(game:GetDescendants()) do
        if v:IsA("RemoteFunction") then
        warn(" game." .. v:GetFullName() .. " | RemoteFunction")
        print(" game." .. v:GetFullName() .. " | RemoteFunction", 5, 102, 198, true)
        end end
        wait()
        for i,v in pairs(game:GetDescendants()) do
        if v:IsA("RemoteEvent") then
        print(" game." .. v:GetFullName() .. " | RemoteEvent")
        print(" game." .. v:GetFullName() .. " | RemoteEvent", 247, 0, 0, true)
        end end
        else
        print("Off")
        end
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Printing Remotes";
        Text = "Type ;noremotes to disable.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."noremotes") then
        remotes = false
        added = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Printing Remotes Disabled";
        Text = "Type ;remotes to enable.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."tpdefault") then
        spin = false
        followed = false
        traill = false
        noclip = false
        annoying = false
        hwalk = false
        cbringing = false
    end
    if string.sub(msg, 1, 8) == (prefix.."stopsit") then
        stopsitting = true
    end
    if string.sub(msg, 1, 6) == (prefix.."gosit") then
        stopsitting = false
    end
    if string.sub(msg, 1, 8) == (prefix.."version") then
        print(adminversion)
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Version";
        Text = adminversion;
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."clicktp") then
        clickgoto = true
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Click TP";
        Text = "Press E to teleport to mouse position, ;noclicktp to stop";
        })
    end
    if string.sub(msg, 1, 9) == (prefix.."clickdel") then
        clickdel = true
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Click Delete";
        Text = "Press E to delete part at mouse, ;noclickdel to stop";
        })
    end
    if string.sub(msg, 1, 11) == (prefix.."noclickdel") then
        clickdel = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Click Delete";
        Text = "Click delete has been disabled.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."noclicktp") then
        clickgoto = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Click TP";
        Text = "Click TP has been disabled.";
        })
    end
    if string.sub(msg, 1, 8) == (prefix.."toolson") then
        gettingtools = true
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Tools Enabled";
        Text = "Automatically colleting tools dropped.";
        })
    end
    if string.sub(msg, 1, 9) == (prefix.."toolsoff") then
        gettingtools = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Tools Disabled";
        Text = "Click TP has been disabled.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."delcmdbar") then
        ScreenGui:Destroy()
    end
    if string.sub(msg, 1, 6) == (prefix.."reset") then
        lplayer.Character.Head:Destroy()
    end
    if string.sub(msg, 1, 7) == (prefix.."state ") then
        statechosen = string.sub(msg, 8)
        changingstate = true
    end
    if string.sub(msg, 1, 9) == (prefix.."gravity ") then
        game:GetService("Workspace").Gravity = string.sub(msg, 10)
    end
    if string.sub(msg, 1, 10) == (prefix.."looprhats") then
        removingmeshhats = true
    end
    if string.sub(msg, 1, 12) == (prefix.."unlooprhats") then
        removingmeshhats = false
    end
    if string.sub(msg, 1, 10) == (prefix.."looprtool") then
        removingmeshtool = true
    end
    if string.sub(msg, 1, 12) == (prefix.."unlooprtool") then
        removingmeshtool = false
    end
    if string.sub(msg, 1, 10) == (prefix.."givetool ") then
        for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
            if v:IsA("Tool") then
                for i,player in pairs(GetPlayer(string.sub(msg, 11))) do
                    v.Parent = player.Character
                end
            end
        end
    end
    if string.sub(msg, 1, 14) == (prefix.."givealltools ") then
        for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetDescendants()) do
            if v:IsA("Tool") then
                v.Parent = lplayer.Character
                wait()
                for i,player in pairs(GetPlayer(string.sub(msg, 15))) do
                    v.Parent = player.Character
                end
            end
        end
    end
    if string.sub(msg, 1, 5) == (prefix.."age ") then
        for i,player in pairs(GetPlayer(string.sub(msg, 6))) do
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(player.Name.." Account Age: "..player.AccountAge.." days!", "All")
        end
    end
    if string.sub(msg, 1, 4) == (prefix.."id ") then
        for i,player in pairs(GetPlayer(string.sub(msg, 5))) do
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(player.Name.." Account ID: "..player.UserId, "All")
        end
    end
    if string.sub(msg, 1, 6) == (prefix..".age ") then
        for i,player in pairs(GetPlayer(string.sub(msg, 7))) do
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = player.AccountAge.." Days";
            Text = "Account age of "..player.Name;
            })
        end
    end
    if string.sub(msg, 1, 5) == (prefix..".id ") then
        for i,player in pairs(GetPlayer(string.sub(msg, 6))) do
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = player.UserId.." ID";
            Text = "Account ID of "..player.Name;
            })
        end
    end
    if string.sub(msg, 1, 7) == (prefix.."gameid") then
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Game ID";
        Text = "Game ID: ".. game.GameId;
        })
    end
    if string.sub(msg, 1, 4) == (prefix.."pgs") then
        local pgscheck = game:GetService("Workspace"):PGSIsEnabled()
        if pgscheck == true then
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "PGSPhysicsSolverEnabled";
            Text = "PGS is Enabled!";
            })
        else
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "PGSPhysicsSolverEnabled";
            Text = "PGS is Disabled!";
            })
        end
    end
    if string.sub(msg, 1, 12) == (prefix.."removeinvis") then
        for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
            if v:IsA("Part") then
                if v.Transparency == 1 then
                    if v.Name ~= "HumanoidRootPart" then
                        v:Destroy()
                    end
                end
            end
        end
    end
    if string.sub(msg, 1, 10) == (prefix.."removefog") then
        game:GetService("Lighting").FogStart = 0
        game:GetService("Lighting").FogEnd = 9999999999999
    end
    if string.sub(msg, 1, 8) == (prefix.."disable") then
        lplayer.Character.Humanoid.Parent = lplayer
    end
    if string.sub(msg, 1, 7) == (prefix.."enable") then
        lplayer.Humanoid.Parent = lplayer.Character
    end
    if string.sub(msg, 1, 8) == (prefix.."prefix ") then
        prefix = (string.sub(msg, 9, 9))
        wait(0.1)
        change()
        wait(0.1)
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Prefix changed!";
        Text = "Prefix is now "..prefix..". Use ;resetprefix to reset to ;";
        })
    end
    if string.sub(msg, 1, 12) == (";resetprefix") then
        prefix = ";"
        wait(0.1)
        change()
        wait(0.1)
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Prefix changed!";
        Text = "Prefix is now "..prefix..". Make sure it's one key!";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."flyspeed ") then
        speedfly = string.sub(msg, 11)
        wait()
        change()
    end
    if string.sub(msg, 1, 8) == (prefix.."carpet ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
            local Anim3 = Instance.new("Animation")
            Anim3.AnimationId = "rbxassetid://282574440"
            local track3 = lplayer.Character.Humanoid:LoadAnimation(Anim3)
            track3:Play(.1, 1, 1)
            bplrr = v.Name
            banpl = true
        end
    end
    if string.sub(msg, 1, 9) == (prefix.."uncarpet") then
        banpl = false
    end
    if string.sub(msg, 1, 7) == (prefix.."stare ") then
        for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
            staring = true
            stareplr = v
        end
    end
    if string.sub(msg, 1, 8) == (prefix.."unstare") then
        staring = false
    end
    if string.sub(msg, 1, 8) == (prefix.."logchat") then
        chatlogs = true
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "LogChat enabled";
        Text = "Now logging all player chat.";
        })
    end
    if string.sub(msg, 1, 10) == (prefix.."unlogchat") then
        chatlogs = false
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "LogChat disabled";
        Text = "Stopped logging all player chat.";
        })
    end
    if string.sub(msg, 1, 7) == (prefix.."fixcam") then
        game:GetService("Workspace").CurrentCamera:Destroy()
        wait(0.1)
        game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Humanoid
        game:GetService("Workspace").CurrentCamera.CameraType = "Custom"
        lplayer.CameraMinZoomDistance = 0.5
        lplayer.CameraMaxZoomDistance = 400
        lplayer.CameraMode = "Classic"
    end
    if string.sub(msg, 1, 8) == (prefix.."unstate") then
        changingstate = false
    end
end)
 
local function tp()
    for i, player in ipairs(game:GetService("Players"):GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            if player.Name == brplr then
                player.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame + lplayer.Character.HumanoidRootPart.CFrame.lookVector * 2
            end
        end
    end
end
local function tpall()
    for i, player in ipairs(game:GetService("Players"):GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            player.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame + lplayer.Character.HumanoidRootPart.CFrame.lookVector * 3
        end
    end
end
spawn(function()
    while wait(spamdelay) do
        if spamming == true then
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(spamtext, "All")
        end
    end
end)
spawn(function()
    while wait(spamdelay) do
        if spammingpm == true then
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/w "..pmspammed.." @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@", "All")
        end
    end
end)
spawn(function()
    while wait() do
        if cbring == true then
            tp()
        end
    end
end)
spawn(function()
    while wait() do
        if cbringall == true then
            tpall()
        end
    end
end)
 
Mouse.KeyDown:connect(function(Key)
    if Key == prefix then
        CMDBAR:CaptureFocus()
    end
end)
 
CMDBAR.FocusLost:connect(function(enterPressed)
    if enterPressed then
        if string.sub(CMDBAR.Text, 1, 5) == ("kill ") then
            if string.sub(CMDBAR.Text, 6) == "me" then
                lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(100000,0,100000)
            else
                for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6)))do
                    local NOW = lplayer.Character.HumanoidRootPart.CFrame
                    lplayer.Character.Humanoid.Name = 1
                    local l = lplayer.Character["1"]:Clone()
                    l.Parent = lplayer.Character
                    l.Name = "Humanoid"
                    wait(0.1)
                    lplayer.Character["1"]:Destroy()
                    game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                    lplayer.Character.Animate.Disabled = true
                    wait(0.1)
                    lplayer.Character.Animate.Disabled = false
                    lplayer.Character.Humanoid.DisplayDistanceType = "None"
                    for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                    lplayer.Character.Humanoid:EquipTool(v)
                    end
                    local function tp(player,player2)
                    local char1,char2=player.Character,player2.Character
                    if char1 and char2 then
                    char1:MoveTo(char2.Head.Position)
                    end
                    end
                    wait(0.1)
                    lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                    wait(0.2)
                    lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                    wait(0.5)
                    lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
                    wait(0.7)
                    tp(lplayer,game:GetService("Players")[v.Name])
                    wait(0.7)
                    lplayer.Character.HumanoidRootPart.CFrame = NOW
                    game:GetService("StarterGui"):SetCore("SendNotification", {
                    Title = "Tools needed!";
                    Text = "You need a tool in your backpack for this command!";
                    })
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("bring ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7)))do
                local NOW = lplayer.Character.HumanoidRootPart.CFrame
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                local function tp(player,player2)
                local char1,char2=player.Character,player2.Character
                if char1 and char2 then
                char1.HumanoidRootPart.CFrame = char2.HumanoidRootPart.CFrame
                end
                end
                local function getout(player,player2)
                local char1,char2=player.Character,player2.Character
                if char1 and char2 then
                char1:MoveTo(char2.Head.Position)
                end
                end
                tp(game:GetService("Players")[v.Name], lplayer)
                wait(0.2)
                tp(game:GetService("Players")[v.Name], lplayer)
                wait(0.5)
                lplayer.Character.HumanoidRootPart.CFrame = NOW
                wait(0.5)
                getout(lplayer, game:GetService("Players")[v.Name])
                wait(0.3)
                lplayer.Character.HumanoidRootPart.CFrame = NOW
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("spin ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
                spinplr = v
                wait(0.5)
                spin = true
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("unspin") then
            spin = false
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("attach ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
                wait(0.3)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
                attplr = v
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("unattach ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
                local function getout(player,player2)
                local char1,char2=player.Character,player2.Character
                if char1 and char2 then
                char1:MoveTo(char2.Head.Position)
                end
                end
                getout(lplayer, game:GetService("Players")[v.Name])
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("follow ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
                followed = true
                flwplr = v
            end
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("unfollow") then
            followed = false
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("freefall ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
                local NOW = lplayer.Character.HumanoidRootPart.CFrame
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.2)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.6)
                lplayer.Character.HumanoidRootPart.CFrame = NOW
                wait(0.6)
                lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,50000,0)
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("trail ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
                traill = true
                trlplr = v
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("untrail") then
            traill = false
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("orbit ") then
            if string.sub(CMDBAR.Text, 7) == "all" or string.sub(CMDBAR.Text, 7) == "others" or string.sub(CMDBAR.Text, 7) == "me" then
                lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
            else
                for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
                    local o = Instance.new("RocketPropulsion")
                    o.Parent = lplayer.Character.HumanoidRootPart
                    o.Name = "Orbit"
                    o.Target = game:GetService("Players")[v.Name].Character.HumanoidRootPart
                    o:Fire()
                    noclip = true
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("unorbit") then
            lplayer.Character.HumanoidRootPart.Orbit:Destroy()
            noclip = false
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("fling ") then
            if string.sub(CMDBAR.Text, 7) == "all" or string.sub(CMDBAR.Text, 7) == "others" or string.sub(CMDBAR.Text, 7) == "me" then
                lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
            else
                for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
                    local y = Instance.new("RocketPropulsion")
                    y.Parent = lplayer.Character.HumanoidRootPart
                    y.CartoonFactor = 1
                    y.MaxThrust = 800000
                    y.MaxSpeed = 1000
                    y.ThrustP = 200000
                    y.Name = "Fling"
                    game:GetService("Workspace").CurrentCamera.CameraSubject = game:GetService("Players")[v.Name].Character.Head
                    y.Target = game:GetService("Players")[v.Name].Character.HumanoidRootPart
                    y:Fire()
                    noclip = true
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("unfling") then
            noclip = false
            lplayer.Character.HumanoidRootPart.Fling:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Head
            wait(0.4)
            lplayer.Character.HumanoidRootPart.Fling:Destroy()
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("fecheck") then
            if game:GetService("Workspace").FilteringEnabled == true then
                warn("FE is Enabled (Filtering Enabled)")
                game:GetService("StarterGui"):SetCore("SendNotification", {
                    Title = "FE is Enabled";
                    Text = "Filtering Enabled. Enjoy using Reviz Admin!";
                })
            else
                warn("FE is Disabled (Filtering Disabled) Consider using a different admin script.")
                game:GetService("StarterGui"):SetCore("SendNotification", {
                    Title = "FE is Disabled";
                    Text = "Filtering Disabled. Consider using a different admin script.";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("void ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.2)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.6)
                lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(999999999999999,0,999999999999999)
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("noclip") then
            noclip = true
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Noclip enabled";
            Text = "Type ;clip to disable";
            })
        end
        if string.sub(CMDBAR.Text, 1, 4) == ("clip") then
            noclip = false
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Noclip disabled";
            Text = "Type ;noclip to enable";
            })
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("speed ") then
            lplayer.Character.Humanoid.WalkSpeed = (string.sub(CMDBAR.Text, 7))
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("ws ") then
            lplayer.Character.Humanoid.WalkSpeed = (string.sub(CMDBAR.Text, 4))
        end
        if string.sub(CMDBAR.Text, 1, 10) == ("hipheight ") then
            lplayer.Character.Humanoid.HipHeight = (string.sub(CMDBAR.Text, 11))
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("hh ") then
            lplayer.Character.Humanoid.HipHeight = (string.sub(CMDBAR.Text, 4))
        end
        if string.sub(CMDBAR.Text, 1, 10) == ("jumppower ") then
            lplayer.Character.Humanoid.JumpPower = (string.sub(CMDBAR.Text, 11))
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("jp ") then
            lplayer.Character.Humanoid.JumpPower = (string.sub(CMDBAR.Text, 4))
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("default") then
            lplayer.Character.Humanoid.JumpPower = 50
            lplayer.Character.Humanoid.WalkSpeed = 16
            lplayer.Character.Humanoid.HipHeight = 0
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("annoy ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
                annoying = true
                annplr = v
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("unannoy") then
            annoying = false
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("headwalk ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
                hwalk = true
                hdwplr = v
            end
        end
        if string.sub(CMDBAR.Text, 1, 10) == ("unheadwalk") then
            hwalk = false
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("nolimbs") then
            lplayer.Character["Left Leg"]:Destroy()
            lplayer.Character["Left Arm"]:Destroy()
            lplayer.Character["Right Leg"]:Destroy()
            lplayer.Character["Right Arm"]:Destroy()
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("god") then
            lplayer.Character.Humanoid.Name = 1
            local l = lplayer.Character["1"]:Clone()
            l.Parent = lplayer.Character
            l.Name = "Humanoid"
            wait(0.1)
            lplayer.Character["1"]:Destroy()
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
            lplayer.Character.Animate.Disabled = true
            wait(0.1)
            lplayer.Character.Animate.Disabled = false
            lplayer.Character.Humanoid.DisplayDistanceType = "None"
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "FE Godmode enabled";
            Text = "Use ;grespawn or ;respawn to remove.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("drophats") then
            for i,v in pairs(lplayer.Character:GetChildren()) do
                if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                    v.Parent = workspace
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("droptool") then
            for i,v in pairs(lplayer.Character:GetChildren()) do
                if (v:IsA("Tool")) then
                    v.Parent = workspace
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("loopdhats") then
            droppinghats = true
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Loop Drop Enabled";
            Text = "Type ;unloopdhats to disable";
            })
        end
        if string.sub(CMDBAR.Text, 1, 11) == ("unloopdhats") then
            droppinghats = false
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Loop Drop Disabled";
            Text = "Type ;loopdhats to enable.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("loopdtool") then
            droppingtools = true
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Loop Drop Enabled";
            Text = "Type ;unloopdtool to disable";
            })
        end
        if string.sub(CMDBAR.Text, 1, 11) == ("unloopdtool") then
            droppingtools = false
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Loop Drop Disabled";
            Text = "Type ;loopdtool to enable.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("invisible") then -- Credit to Timeless
            Local = game:GetService('Players').LocalPlayer
            Char  = Local.Character
            touched,tpdback = false, false
            box = Instance.new('Part',workspace)
            box.Anchored = true
            box.CanCollide = true
            box.Size = Vector3.new(10,1,10)
            box.Position = Vector3.new(0,10000,0)
            box.Touched:connect(function(part)
                if (part.Parent.Name == Local.Name) then
                    if touched == false then
                        touched = true
                        function apply()
                            if script.Disabled ~= true then
                                no = Char.HumanoidRootPart:Clone()
                                wait(.25)
                                Char.HumanoidRootPart:Destroy()
                                no.Parent = Char
                                Char:MoveTo(loc)
                                touched = false
                            end end
                        if Char then
                            apply()
                        end
                    end
                end
            end)
            repeat wait() until Char
            loc = Char.HumanoidRootPart.Position
            Char:MoveTo(box.Position + Vector3.new(0,.5,0))
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Invisibility enabled!";
            Text = "Reset or use ;respawn to remove.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("view ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
                if game:GetService("Players")[v.Name].Character.Humanoid then
                    game:GetService("Workspace").CurrentCamera.CameraSubject = game:GetService("Players")[v.Name].Character.Humanoid
                else
                    game:GetService("Workspace").CurrentCamera.CameraSubject = game:GetService("Players")[v.Name].Character.Head
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("unview") then
            if lplayer.Character.Humanoid then
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Humanoid
            else
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Head
            end
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("goto ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            end
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("fly") then
        repeat wait() until lplayer and lplayer.Character and lplayer.Character:FindFirstChild('HumanoidRootPart') and lplayer.Character:FindFirstChild('Humanoid')
        repeat wait() until Mouse
       
        local T = lplayer.Character.HumanoidRootPart
        local CONTROL = {F = 0, B = 0, L = 0, R = 0}
        local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
        local SPEED = speedget
       
        local function fly()
            flying = true
            local BG = Instance.new('BodyGyro', T)
            local BV = Instance.new('BodyVelocity', T)
            BG.P = 9e4
            BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
            BG.cframe = T.CFrame
            BV.velocity = Vector3.new(0, 0.1, 0)
            BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
            spawn(function()
            repeat wait()
            lplayer.Character.Humanoid.PlatformStand = true
            if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
            SPEED = 50
            elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
            SPEED = 0
            end
            if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
            BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
            lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
            elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
            BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
            else
            BV.velocity = Vector3.new(0, 0.1, 0)
            end
            BG.cframe = workspace.CurrentCamera.CoordinateFrame
                    until not flying
                    CONTROL = {F = 0, B = 0, L = 0, R = 0}
                    lCONTROL = {F = 0, B = 0, L = 0, R = 0}
                    SPEED = 0
                    BG:destroy()
                    BV:destroy()
                    lplayer.Character.Humanoid.PlatformStand = false
                end)
            end
        Mouse.KeyDown:connect(function(KEY)
            if KEY:lower() == 'w' then
                CONTROL.F = speedfly
            elseif KEY:lower() == 's' then
                CONTROL.B = -speedfly
            elseif KEY:lower() == 'a' then
                CONTROL.L = -speedfly
            elseif KEY:lower() == 'd' then
                CONTROL.R = speedfly
            end
        end)
        Mouse.KeyUp:connect(function(KEY)
            if KEY:lower() == 'w' then
                CONTROL.F = 0
            elseif KEY:lower() == 's' then
                CONTROL.B = 0
            elseif KEY:lower() == 'a' then
                CONTROL.L = 0
            elseif KEY:lower() == 'd' then
                CONTROL.R = 0
            end
        end)
        fly()
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("unfly") then
            flying = false
            lplayer.Character.Humanoid.PlatformStand = false
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("chat ") then
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer((string.sub(CMDBAR.Text, 6)), "All")
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("spam ") then
            spamtext = (string.sub(CMDBAR.Text, 6))
            spamming = true
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("unspam") then
            spamming = false
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("spamwait ") then
            spamdelay = (string.sub(CMDBAR.Text, 10))
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("pmspam ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
                pmspammed = v.Name
                spammingpm = true
            end
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("unpmspam") then
            spammingpm = false
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("cfreeze ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 9))) do
                v.Character["Left Leg"].Anchored = true
                v.Character["Left Arm"].Anchored = true
                v.Character["Right Leg"].Anchored = true
                v.Character["Right Arm"].Anchored = true
                v.Character.Torso.Anchored = true
                v.Character.Head.Anchored = true
            end
        end
        if string.sub(CMDBAR.Text, 1, 10) == ("uncfreeze ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 11))) do
                v.Character["Left Leg"].Anchored = false
                v.Character["Left Arm"].Anchored = false
                v.Character["Right Leg"].Anchored = false
                v.Character["Right Arm"].Anchored = false
                v.Character.Torso.Anchored = false
                v.Character.Head.Anchored = false
            end
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("unlockws") then
            local a = game:GetService("Workspace"):getChildren()
            for i = 1, #a do
                if a[i].className == "Part" then
                    a[i].Locked = false
                elseif a[i].className == "Model" then
                    local r = a[i]:getChildren()
                    for i = 1, #r do
                        if r[i].className == "Part" then
                        r[i].Locked = false
                        end
                    end
                end
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Success!";
            Text = "Workspace unlocked. Use ;lockws to lock.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("lockws") then
            local a = game:GetService("Workspace"):getChildren()
            for i = 1, #a do
                if a[i].className == "Part" then
                    a[i].Locked = true
                elseif a[i].className == "Model" then
                    local r = a[i]:getChildren()
                    for i = 1, #r do
                        if r[i].className == "Part" then
                        r[i].Locked = true
                        end
                    end
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("btools") then
            local Clone_T = Instance.new("HopperBin",lplayer.Backpack)
            Clone_T.BinType = "Clone"
            local Destruct = Instance.new("HopperBin",lplayer.Backpack)
            Destruct.BinType = "Hammer"
            local Hold_T = Instance.new("HopperBin",lplayer.Backpack)
            Hold_T.BinType = "Grab"
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("pstand") then
            lplayer.Character.Humanoid.PlatformStand = true
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("unpstand") then
            lplayer.Character.Humanoid.PlatformStand = false
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("blockhead") then
            lplayer.Character.Head.Mesh:Destroy()
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("sit") then
            lplayer.Character.Humanoid.Sit = true
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("bringobj ") then
            local function bringobjw()
            for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
            if obj.Name == (string.sub(CMDBAR.Text, 10)) then
            obj.CFrame = lplayer.Character.HumanoidRootPart.CFrame
            obj.CanCollide = false
            obj.Transparency = 0.7
            wait()
            obj.CFrame = lplayer.Character["Left Leg"].CFrame
            wait()
            obj.CFrame = lplayer.Character["Right Leg"].CFrame
            wait()
            obj.CFrame = lplayer.Character["Head"].CFrame
            end
            end
            end
            while wait() do
                bringobjw()
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "BringObj";
            Text = "BringObj enabled.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("wsvis ") then
            vis = (string.sub(CMDBAR.Text, 7))
            local a = game:GetService("Workspace"):GetDescendants()
            for i = 1, #a do
                if a[i].className == "Part" then
                    a[i].Transparency = vis
                elseif a[i].className == "Model" then
                    local r = a[i]:getChildren()
                    for i = 1, #r do
                        if r[i].className == "Part" then
                        r[i].Transparency = vis
                        end
                    end
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 10) == ("hypertotal") then
            loadstring(game:GetObjects("rbxassetid://1255063809")[1].Source)()
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Success!";
            Text = "HyperTotal GUI Loaded!";
            })
        end
        if string.sub(CMDBAR.Text, 1, 4) == ("cmds") then
            CMDSFRAME.Visible = true
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("rmeshhats") then
            for i,v in pairs(lplayer.Character:GetChildren()) do
                if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                    v.Handle.Mesh:Destroy()
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("blockhats") then
            for i,v in pairs(lplayer.Character:GetChildren()) do
                if (v:IsA("Accessory")) or (v:IsA("Hat")) then
                    v.Handle.Mesh:Destroy()
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("rmeshtool") then
            for i,v in pairs(lplayer.Character:GetChildren()) do
                if (v:IsA("Tool")) then
                    v.Handle.Mesh:Destroy()
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("blocktool") then
            for i,v in pairs(lplayer.Character:GetChildren()) do
                if (v:IsA("Tool")) then
                    v.Handle.Mesh:Destroy()
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("spinner") then
            local p = Instance.new("RocketPropulsion")
            p.Parent = lplayer.Character.HumanoidRootPart
            p.Name = "Spinner"
            p.Target = lplayer.Character["Left Arm"]
            p:Fire()
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Spinner enabled";
            Text = "Type ;nospinner to disable.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("nospinner") then
            lplayer.Character.HumanoidRootPart.Spinner:Destroy()
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("reachd") then
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
                if v:isA("Tool") then
                    local a = Instance.new("SelectionBox",v.Handle)
                    a.Adornee = v.Handle
                    v.Handle.Size = Vector3.new(0.5,0.5,60)
                    v.GripPos = Vector3.new(0,0,0)
                    lplayer.Character.Humanoid:UnequipTools()
                end
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Reach applied!";
            Text = "Applied to equipped sword. Use ;noreach to disable.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("reach ") then
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
                if v:isA("Tool") then
                    local a = Instance.new("SelectionBox",v.Handle)
                    a.Name = "Reach"
                    a.Adornee = v.Handle
                    v.Handle.Size = Vector3.new(0.5,0.5,(string.sub(CMDBAR.Text, 7)))
                    v.GripPos = Vector3.new(0,0,0)
                    lplayer.Character.Humanoid:UnequipTools()
                end
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Reach applied!";
            Text = "Applied to equipped sword. Use ;noreach to disable.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("noreach") then
            for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
                if v:isA("Tool") then
                    v.Handle.Reach:Destroy()
                end
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Reach removed!";
            Text = "Removed reach from equipped sword.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("rkill ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7)))do
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                wait(0.1)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.2)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.5)
                lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("tp me ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("cbring ") then
            if (string.sub(CMDBAR.Text, 8)) == "all" or (string.sub(CMDBAR.Text, 8)) == "All" or (string.sub(CMDBAR.Text, 8)) == "ALL" then
                cbringall = true
            else
                for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
                    brplr = v.Name
                end
            end
            cbring = true
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("uncbring") then
            cbring = false
            cbringall = false
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("swap ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
                local NOWPLR = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                local NOW = lplayer.Character.HumanoidRootPart.CFrame
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                local function tp(player,player2)
                local char1,char2=player.Character,player2.Character
                if char1 and char2 then
                char1:MoveTo(char2.Head.Position)
                end
                end
                wait(0.1)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.2)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character.HumanoidRootPart.CFrame
                wait(0.5)
                lplayer.Character.HumanoidRootPart.CFrame = NOW
                wait(0.6)
                tp(lplayer, game:GetService("Players")[v.Name])
                wait(0.4)
                lplayer.Character.HumanoidRootPart.CFrame = NOWPLR
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("glitch ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
                lplayer.Character.Humanoid.Name = 1
                local l = lplayer.Character["1"]:Clone()
                l.Parent = lplayer.Character
                l.Name = "Humanoid"
                wait(0.1)
                lplayer.Character["1"]:Destroy()
                game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
                lplayer.Character.Animate.Disabled = true
                wait(0.1)
                lplayer.Character.Animate.Disabled = false
                lplayer.Character.Humanoid.DisplayDistanceType = "None"
                for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
                lplayer.Character.Humanoid:EquipTool(v)
                end
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
                wait(0.3)
                lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
                wait(0.4)
                b = Instance.new("BodyForce")
                b.Parent = lplayer.Character.HumanoidRootPart
                b.Name = "Glitch"
                b.Force = Vector3.new(100000000,5000,0)
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "Tools needed!";
                Text = "You need a tool in your backpack for this command!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("unglitch") then
            lplayer.Character.HumanoidRootPart.Glitch:Destroy()
            lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(10000,0,10000)
            b = Instance.new("BodyForce")
            b.Parent = lplayer.Character.HumanoidRootPart
            b.Name = "unGlitch"
            b.Force = Vector3.new(0,-5000000,0)
            wait(2)
            lplayer.Character.HumanoidRootPart.unGlitch:Destroy()
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("grespawn") then
            lplayer.Character.Humanoid.Health = 0
            wait(1)
            lplayer.Character.Head.CFrame = CFrame.new(1000000,0,1000000)
            lplayer.Character.Torso.CFrame = CFrame.new(1000000,0,1000000)
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("explorer") then
            loadstring(game:GetObjects("rbxassetid://492005721")[1].Source)()
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Success!";
            Text = "DEX Explorer has loaded.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("anim ") then
            local Anim = Instance.new("Animation")
            Anim.AnimationId = "rbxassetid://"..(string.sub(CMDBAR.Text, 6))
            local track = lplayer.Character.Humanoid:LoadAnimation(Anim)
            track:Play(.1, 1, 1)
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("animgui") then
            loadstring(game:GetObjects("rbxassetid://1202558084")[1].Source)()
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Success!";
            Text = "Energize Animations GUI has loaded.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("savepos") then
            saved = lplayer.Character.HumanoidRootPart.CFrame
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Position Saved";
            Text = "Use ;loadpos to return to saved position.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("loadpos") then
            lplayer.Character.HumanoidRootPart.CFrame = saved
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("bang ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
                local Anim2 = Instance.new("Animation")
                Anim2.AnimationId = "rbxassetid://148840371"
                local track2 = lplayer.Character.Humanoid:LoadAnimation(Anim2)
                track2:Play(.1, 1, 1)
                bplrr = v.Name
                banpl = true
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("unbang") then
            banpl = false
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("bringmod ") then
            local function bringmodw()
            for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
            if obj.Name == (string.sub(CMDBAR.Text, 10)) then
            for i,ch in pairs(obj:GetDescendants()) do
            if (ch:IsA("BasePart")) then
            ch.CFrame = lplayer.Character.HumanoidRootPart.CFrame
            ch.CanCollide = false
            ch.Transparency = 0.7
            wait()
            ch.CFrame = lplayer.Character["Left Leg"].CFrame
            wait()
            ch.CFrame = lplayer.Character["Right Leg"].CFrame
            wait()
            ch.CFrame = lplayer.Character["Head"].CFrame
            end
            end
            end
            end
            end
            while wait() do
                bringmodw()
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "BringMod";
            Text = "BringMod enabled.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("respawn") then
            local mod = Instance.new('Model', workspace) mod.Name = 're '..lplayer.Name
            local hum = Instance.new('Humanoid', mod)
            local ins = Instance.new('Part', mod) ins.Name = 'Torso' ins.CanCollide = false ins.Transparency = 1
            lplayer.Character = mod
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("shutdown") then
            game:GetService'RunService'.Stepped:Connect(function()
            pcall(function()
                for i,v in pairs(game:GetService'Players':GetPlayers()) do
                    if v.Character ~= nil and v.Character:FindFirstChild'Head' then
                        for _,x in pairs(v.Character.Head:GetChildren()) do
                            if x:IsA'Sound' then x.Playing = true x.CharacterSoundEvent:FireServer(true, true) end
                        end
                    end
                end
            end)
            end)
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Attempting Shutdown";
            Text = "Shutdown Attempt has begun.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("delobj ") then
            objtodel = (string.sub(CMDBAR.Text, 8))
            for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
                if v.Name == objtodel then
                    v:Destroy()
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("getplrs") then
            for i,v in pairs(game:GetService("Players"):GetPlayers())do
                print(v)
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Printed";
            Text = "Players have been printed to console. (F9)";
            })
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("deldecal") then
            for i,v in pairs(game:GetService("Workspace"):GetDescendants())do
                if (v:IsA("Decal")) then
                    v:Destroy()
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 10) == ("opfinality") then
            loadstring(game:GetObjects("rbxassetid://1294358929")[1].Source)()
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Success!";
            Text = "OpFinality GUI has loaded.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("remotes") then
            remotes = true
            added = true
            game.DescendantAdded:connect(function(rmt)
            if added == true then
            if remotes == true then
            if rmt:IsA("RemoteEvent") then
            print("A RemoteEvent was added!")
            print(" game." .. rmt:GetFullName() .. " | RemoteEvent")
            print(" game." .. rmt:GetFullName() .. " | RemoteEvent", 247, 0, 0, true)
            end end end
            end)
            game.DescendantAdded:connect(function(rmtfnctn)
            if added == true then
            if remotes == true then
            if rmtfnctn:IsA("RemoteFunction") then
            warn("A RemoteFunction was added!")
            warn(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction")
            print(" game." .. rmtfnctn:GetFullName() .. " | RemoteFunction", 5, 102, 198, true)
            end end end
            end)
           
            game.DescendantAdded:connect(function(bndfnctn)
            if added == true then
            if binds == true then
            if bndfnctn:IsA("BindableFunction") then
            print("A BindableFunction was added!")
            print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction")
            print(" game." .. bndfnctn:GetFullName() .. " | BindableFunction", 239, 247, 4, true)
            end end end
            end)
           
            game.DescendantAdded:connect(function(bnd)
            if added == true then
            if binds == true then
            if bnd:IsA("BindableEvent") then
            warn("A BindableEvent was added!")
            warn(" game." .. bnd:GetFullName() .. " | BindableEvent")
            print(" game." .. bnd:GetFullName() .. " | BindableEvent", 13, 193, 22, true)
            end end end
            end)
           
           
            if binds == true then
            for i,v in pairs(game:GetDescendants()) do
            if v:IsA("BindableFunction") then
            print(" game." .. v:GetFullName() .. " | BindableFunction")
            print(" game." .. v:GetFullName() .. " | BindableFunction", 239, 247, 4, true)
            end end
            for i,v in pairs(game:GetDescendants()) do
            if v:IsA("BindableEvent") then
            warn(" game." .. v:GetFullName() .. " | BindableEvent")
            print(" game." .. v:GetFullName() .. " | BindableEvent", 13, 193, 22, true)
            end end
            else
            print("Off")
            end
            if remotes == true then
            for i,v in pairs(game:GetDescendants()) do
            if v:IsA("RemoteFunction") then
            warn(" game." .. v:GetFullName() .. " | RemoteFunction")
            print(" game." .. v:GetFullName() .. " | RemoteFunction", 5, 102, 198, true)
            end end
            wait()
            for i,v in pairs(game:GetDescendants()) do
            if v:IsA("RemoteEvent") then
            print(" game." .. v:GetFullName() .. " | RemoteEvent")
            print(" game." .. v:GetFullName() .. " | RemoteEvent", 247, 0, 0, true)
            end end
            else
            print("Off")
            end
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Printing Remotes";
            Text = "Type ;noremotes to disable.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("noremotes") then
            remotes = false
            added = false
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Printing Remotes Disabled";
            Text = "Type ;remotes to enable.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("tpdefault") then
            spin = false
            followed = false
            traill = false
            noclip = false
            annoying = false
            hwalk = false
            cbringing = false
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("stopsit") then
            stopsitting = true
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("gosit") then
            stopsitting = false
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("version") then
            print(adminversion)
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Version";
            Text = adminversion;
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("clicktp") then
            clickgoto = true
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Click TP";
            Text = "Press E to teleport to mouse position";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("noclicktp") then
            clickgoto = false
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Click TP";
            Text = "Click TP has been disabled.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("toolson") then
            gettingtools = true
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools Enabled";
            Text = "Automatically colleting tools dropped.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("toolsoff") then
            gettingtools = false
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Tools Disabled";
            Text = "Click TP has been disabled.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("delcmdbar") then
            ScreenGui:Destroy()
        end
        if string.sub(CMDBAR.Text, 1, 5) == ("reset") then
            lplayer.Character.Head:Destroy()
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("state ") then
            statechosen = string.sub(CMDBAR.Text, 7)
            changingstate = true
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("gravity ") then
            game:GetService("Workspace").Gravity = string.sub(CMDBAR.Text, 9)
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("looprhats") then
        removingmeshhats = true
        end
        if string.sub(CMDBAR.Text, 1, 11) == ("unlooprhats") then
            removingmeshhats = false
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("looprtool") then
            removingmeshtool = true
        end
        if string.sub(CMDBAR.Text, 1, 11) == ("unlooprtool") then
            removingmeshtool = false
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("givetool ") then
            for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
                if v:IsA("Tool") then
                    for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
                        v.Parent = player.Character
                    end
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 4) == ("age ") then
            for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 5))) do
                game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(player.Name.." Account Age: "..player.AccountAge.." days!", "All")
            end
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("id ") then
            for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 4))) do
                game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(player.Name.." Account ID: "..player.UserId, "All")
            end
        end
        if string.sub(CMDBAR.Text, 1, 5) == (".age ") then
            for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = player.AccountAge.." Days";
                Text = "Account age of "..player.Name;
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 4) == (".id ") then
            for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 5))) do
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = player.UserId.." ID";
                Text = "Account ID of "..player.Name;
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("gameid") then
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "Game ID";
            Text = "Game ID: ".. game.GameId;
            })
        end
        if string.sub(CMDBAR.Text, 1, 3) == ("pgs") then
            local pgscheck = game:GetService("Workspace"):PGSIsEnabled()
            if pgscheck == true then
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "PGSPhysicsSolverEnabled";
                Text = "PGS is Enabled!";
                })
            else
                game:GetService("StarterGui"):SetCore("SendNotification", {
                Title = "PGSPhysicsSolverEnabled";
                Text = "PGS is Disabled!";
                })
            end
        end
        if string.sub(CMDBAR.Text, 1, 11) == ("removeinvis") then
            for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
                if v:IsA("Part") then
                    if v.Transparency == 1 then
                        if v.Name ~= "HumanoidRootPart" then
                            v:Destroy()
                        end
                    end
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("removefog") then
            game:GetService("Lighting").FogStart = 0
            game:GetService("Lighting").FogEnd = 9999999999999
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("disable") then
            lplayer.Character.Humanoid.Parent = lplayer
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("enable") then
            lplayer.Humanoid.Parent = lplayer.Character
        end
        if string.sub(CMDBAR.Text, 1, 13) == ("givealltools ") then
            for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetDescendants()) do
                if v:IsA("Tool") then
                    v.Parent = lplayer.Character
                    wait()
                    for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 14))) do
                        v.Parent = player.Character
                    end
                end
            end
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("flyspeed ") then
            speedfly = string.sub(CMDBAR.Text, 10)
            wait()
            change()
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("carpet ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
                local Anim3 = Instance.new("Animation")
                Anim3.AnimationId = "rbxassetid://282574440"
                local track3 = lplayer.Character.Humanoid:LoadAnimation(Anim3)
                track3:Play(.1, 1, 1)
                bplrr = v.Name
                banpl = true
            end
        end
        if string.sub(CMDBAR.Text, 1, 8) == ("uncarpet") then
            banpl = false
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("stare ") then
            for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
                staring = true
                stareplr = v
            end
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("unstare") then
            staring = false
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("logchat") then
            chatlogs = true
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "LogChat enabled";
            Text = "Now logging all player chat.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 9) == ("unlogchat") then
            chatlogs = false
            game:GetService("StarterGui"):SetCore("SendNotification", {
            Title = "LogChat disabled";
            Text = "Stopped logging all player chat.";
            })
        end
        if string.sub(CMDBAR.Text, 1, 6) == ("fixcam") then
            game:GetService("Workspace").CurrentCamera:Destroy()
            wait(0.1)
            game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character.Humanoid
            game:GetService("Workspace").CurrentCamera.CameraType = "Custom"
            lplayer.CameraMinZoomDistance = 0.5
            lplayer.CameraMaxZoomDistance = 400
            lplayer.CameraMode = "Classic"
        end
        if string.sub(CMDBAR.Text, 1, 7) == ("unstate") then
            changingstate = false
        end
        CMDBAR.Text = ""
    end
end)
 
wait(0.3)
game:GetService("StarterGui"):SetCore("SendNotification", {
    Title = "Loaded successfully!";
    Text = "Reviz Admin V2 by illremember";
})
wait(0.1)
print("Reviz Admin V2 loaded!")
if game:GetService("Workspace").FilteringEnabled == true then
    warn("FE is Enabled (Filtering Enabled)")
    game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "FE is Enabled";
        Text = "Filtering Enabled. Enjoy using Reviz Admin!";
    })
else
    warn("FE is Disabled (Filtering Disabled) Consider using a different admin script.")
    game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "FE is Disabled";
        Text = "Filtering Disabled. Consider using a different admin script.";
    })
end
 
local intro = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
intro.Parent = game:GetService("CoreGui")
Frame.Parent = intro
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.BackgroundTransparency = 1
Frame.Size = UDim2.new(1, 0, 0, 300)
Frame.Position = UDim2.new(0, 0, -0.4, 0)
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0, 0, 0, 0)
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "http://www.roblox.com/asset/?id=1542162618"
Frame:TweenPosition(UDim2.new(0, 0, 0.2, 0), "Out", "Elastic", 3)
wait(3.01)
Frame:TweenPosition(UDim2.new(0, 0, 1.5, 0), "Out", "Elastic", 5)
wait(5.01)
intro:Destroy()
end)

arrest.Name = "arrest"
arrest.Parent = main
arrest.BackgroundColor3 = Color3.new(0, 1, 1)
arrest.Position = UDim2.new(0.349623203, 0, 0.306112915, 0)
arrest.Size = UDim2.new(0, 110, 0, 32)
arrest.Font = Enum.Font.GothamBlack
arrest.Text = "Arrest"
arrest.TextColor3 = Color3.new(1, 0, 0)
arrest.TextSize = 14
arrest.MouseButton1Down:connect(function()
local mouse = game.Players.LocalPlayer:GetMouse()
local arrestEvent = game.Workspace.Remote.arrest
mouse.Button1Down:connect(function()
local obj = mouse.Target
local response = arrestEvent:InvokeServer(obj)
 end)
end)

attach.Name = "attach"
attach.Parent = main
attach.BackgroundColor3 = Color3.new(0, 1, 1)
attach.Position = UDim2.new(0.679666638, 0, 0.304921538, 0)
attach.Size = UDim2.new(0, 111, 0, 32)
attach.Font = Enum.Font.GothamBlack
attach.Text = "Aimbot"
attach.TextColor3 = Color3.new(1, 0, 0)
attach.TextSize = 14
attach.MouseButton1Down:connect(function()
local plrs = game:GetService("Players")
local TeamBased = true ; local teambasedswitch = "o"
local presskeytoaim = true; local aimkey = "e"
local raycast = false

local espupdatetime = 5; autoesp = false



local lockaim = true; local lockangle = 5



--function findwat(folder, what)
--	for i, smth in pairs(folder:GetChildren()) do
--		if string.find(string.lower(tostring(smth)), string.lower(what)) then
--			return smth
--		end
--	end
--end
--
--local plrs = findwat(game, "Players")




local Gui = Instance.new("ScreenGui")
local Move = Instance.new("Frame")
local Main = Instance.new("Frame")
local EspStatus = Instance.new("TextLabel")
local st1 = Instance.new("TextLabel")
local st1_2 = Instance.new("TextLabel")
local st1_3 = Instance.new("TextLabel")
local Name = Instance.new("TextLabel")
--Properties:
Gui.Name = "Gui"
Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")

Move.Name = "Move"
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Move.BackgroundTransparency = 1
Move.BorderSizePixel = 0
Move.Draggable = true
Move.Position = UDim2.new(0.005, 0, -0.15, 0)
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)

Main.Name = "Main"
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(1, 1, 1)
Main.Position = UDim2.new(0, -7, 20.9960003, 0)
Main.Size = UDim2.new(1, 0, 5.79699993, 0)
Main.Style = Enum.FrameStyle.RobloxSquare

EspStatus.Name = "EspStatus"
EspStatus.Parent = Main
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.BackgroundTransparency = 1
EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0)
EspStatus.Size = UDim2.new(1, 0, 0.162, 0)
EspStatus.Font = Enum.Font.ArialBold
EspStatus.Text = "Press O to change team based mode"
EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
EspStatus.TextScaled = true
EspStatus.TextWrapped = true

st1.Name = "st1"
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = ""
st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true

st1_2.Name = "st1"
st1_2.Parent = Main
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.BackgroundTransparency = 1
st1_2.Position = UDim2.new(0, 0, 0.875999987, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Font = Enum.Font.ArialBold
st1_2.Text = "Press E to lock on a person inside ur view"
st1_2.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_2.TextScaled = true
st1_2.TextWrapped = true

st1_3.Name = "st1"
st1_3.Parent = Main
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.BackgroundTransparency = 1
st1_3.Position = UDim2.new(0, 0, 0.54, 0)
st1_3.Size = UDim2.new(1, 0, 0.261999995, 0)
st1_3.Font = Enum.Font.ArialBold
st1_3.Text = "Press L to enable esp loop and press T to update esp"
st1_3.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_3.TextScaled = true
st1_3.TextWrapped = true


Name.Name = "Name"
Name.Parent = Move
Name.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Name.BackgroundTransparency = 1
Name.Position = UDim2.new(0, 25, 20.9860001, 0)
Name.Size = UDim2.new(0.838, 0, 1.27999997, 0)
Name.Font = Enum.Font.Arcade
Name.Text = "ARSENAL GUI"
Name.TextColor3 = Color3.new(0.541176, 0.168627, 0.886275)
Name.TextScaled = true
Name.TextSize = 12
Name.TextWrapped = true
-- Scripts:


local plrsforaim = {}

local lplr = game:GetService("Players").LocalPlayer
Move.Draggable = true
Gui.ResetOnSpawn = false
Gui.Name = "Chat"
Gui.DisplayOrder = 999

	Gui.Parent = plrs.LocalPlayer.PlayerGui


f = {}
local espforlder

f.addesp = function()
	--print("ESP ran")
	if espforlder then
	else
		espforlder = Instance.new("Folder")
		espforlder.Parent = game.Workspace.CurrentCamera
	end
	for i, v in pairs(espforlder:GetChildren()) do
		v:Destroy()
	end
	for _, plr in pairs(plrs:GetChildren()) do
		if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
			if TeamBased == true then
				if plr.Team.Name ~= plrs.LocalPlayer.Team.Name  then
					local e = espforlder:FindFirstChild(plr.Name)
					if not e then
						--print("Added esp for team based")
						local bill = Instance.new("BillboardGui", espforlder)
						bill.Name = plr.Name
						bill.AlwaysOnTop = true
						bill.Size = UDim2.new(1,0,1,0)
						bill.Adornee = plr.Character.Head
						local Frame = Instance.new('Frame',bill)
						Frame.Active = true
						Frame.BackgroundColor3 = Color3.new(0.862745, 0.0784314, 0.235294)
						Frame.BackgroundTransparency = 0
						Frame.BorderSizePixel = 0
						Frame.AnchorPoint = Vector2.new(.5, .5)
						Frame.Position = UDim2.new (0.5,0,0.5,0)
						Frame.Size = UDim2.new (1,0,1,0)
						Frame.Rotation = 0
						plr.Character.Humanoid.Died:Connect(function()
							bill:Destroy()
						end)
					end
				end
			else
				local e = espforlder:FindFirstChild(plr.Name)
				if not e then
					--print("Added esp")
					local bill = Instance.new("BillboardGui", espforlder)
					bill.Name = plr.Name
					bill.AlwaysOnTop = true
					bill.Size = UDim2.new(1,0,1,0)
					bill.Adornee = plr.Character.Head
					local Frame = Instance.new('Frame',bill)
					Frame.Active = true
					Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
					Frame.BackgroundTransparency = 0
					Frame.BorderSizePixel = 0
					Frame.AnchorPoint = Vector2.new(.5, .5)
					Frame.Position = UDim2.new (0.5,0,0.5,0)
					Frame.Size = UDim2.new (1,0,1,0)
					Frame.Rotation = 0
					plr.Character.Humanoid.Died:Connect(function()
						bill:Destroy()
					end)
				end
			end
			
			
		end
	end
end
local cam = game.Workspace.CurrentCamera

local mouse = lplr:GetMouse()
local switch = false
local key = "k"
local aimatpart = nil
mouse.KeyDown:Connect(function(a)
	if a == "t" then
		print("worked1")
		f.addesp()
	elseif a == "u" then
		if raycast == true then
			raycast = false
		else
			raycast = true
		end
	elseif a == "l" then
		if autoesp == false then
			autoesp = true
		else
			autoesp = false
		end
	end
	if a == "j" then
		if mouse.Target then
			mouse.Target:Destroy()
		end
	end
	if a == key then
		if switch == false then
			switch = true
		else
			switch = false
			if aimatpart ~= nil then
				aimatpart = nil
			end
		end
	elseif a == teambasedswitch then
		if TeamBased == true then
			TeamBased = false
			teambasedstatus.Text = tostring(TeamBased)
		else
			TeamBased = true
			teambasedstatus.Text = tostring(TeamBased)
		end
	elseif a == aimkey then
		if not aimatpart then
			local maxangle = math.rad(20)
			for i, plr in pairs(plrs:GetChildren()) do
				if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
					if TeamBased == true then
						if plr.Team.Name ~= lplr.Team.Name then
							local an = checkfov(plr.Character.Head)
							if an < maxangle then
								maxangle = an
								aimatpart = plr.Character.Head
							end
						end
					else
						local an = checkfov(plr.Character.Head)
							if an < maxangle then
								maxangle = an
								aimatpart = plr.Character.Head
							end
							print(plr)
					end
					plr.Character.Humanoid.Died:Connect(function()
						if aimatpart.Parent == plr.Character or aimatpart == nil then
							aimatpart = nil
						end
					end)
				end
			end
		else
			aimatpart = nil
		end
	end
end)

function getfovxyz (p0, p1, deg)
	local x1, y1, z1 = p0:ToOrientation()
	local cf = CFrame.new(p0.p, p1.p)
	local x2, y2, z2 = cf:ToOrientation()
	--local d = math.deg
	if deg then
		--return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
	else
		return Vector3.new((x1-x2), (y1-y2), (z1-z2))
	end
end

function getaimbotplrs()
	plrsforaim = {}
	for i, plr in pairs(plrs:GetChildren()) do
		if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
			
			if TeamBased == true then
				if plr.Team.Name ~= lplr.Team.Name then
					local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
					local r = Ray.new(cf, cf.LookVector * 10000)
					local ign = {}
					for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
						if v:IsA("BasePart") then
							table.insert(ign , v)
						end
					end
					local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
					if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
						table.insert(plrsforaim, obj)
					end
				end
			else
				local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
				local r = Ray.new(cf, cf.LookVector * 10000)
				local ign = {}
				for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
					if v:IsA("BasePart") then
						table.insert(ign , v)
					end
				end
				local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
				if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
					table.insert(plrsforaim, obj)
				end
			end
			
			
		end
	end
end

function aimat(part)
	cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
end
function checkfov (part)
	local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
	local angle = math.abs(fov.X) + math.abs(fov.Y)
	return angle
end

game:GetService("RunService").RenderStepped:Connect(function()
	if aimatpart then
		aimat(aimatpart)
		if aimatpart.Parent == plrs.LocalPlayer.Character then
			aimatpart = nil
		end
	end
	
	
--	if switch == true then
--		local maxangle = 99999
--		
--		--print("Loop")
--		if true and raycast == false then
--			for i, plr in pairs(plrs:GetChildren()) do
--				if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
--					if TeamBased then
--						if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
--							local an = checkfov(plr.Character.Head)
--							if an < maxangle then
--								maxangle = an
--								aimatpart = plr.Character.Head
--								if an < lockangle then
--									break
--								end
--							end
--						end
--					else
--						local an = checkfov(plr.Character.Head)
--							if an < maxangle then
--								maxangle = an
--								aimatpart = plr.Character.Head
--								if an < lockangle then
--									break
--								end
--							end
--					end
--					
--					
--					
--					
--				end
--			end
--		elseif raycast == true then
--			
--		end
		
		if raycast == true and switch == false and not aimatpart then
			getaimbotplrs()
			aimatpart = nil
			local maxangle = 999
			for i, v in ipairs(plrsforaim) do
				if v.Parent ~= lplr.Character then
					local an = checkfov(v)
					if an < maxangle and v ~= lplr.Character.Head then
						maxangle = an
						aimatpart = v
						print(v:GetFullName())
						v.Parent.Humanoid.Died:connect(function()
							aimatpart = nil
						end)
					end
				end
			end
		
	end
end)
delay(0, function()
	while wait(espupdatetime) do
		if autoesp == true then
			pcall(function()
			f.addesp()
			end)
		end
	end
end)
warn("loaded")
end)

fastrem.Name = "fastrem"
fastrem.Parent = main
fastrem.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fastrem.Position = UDim2.new(0.00783289783, 0, 0.518048227, 0)
fastrem.Size = UDim2.new(0, 84, 0, 32)
fastrem.Font = Enum.Font.Bodoni
fastrem.Text = "Fast Remington"
fastrem.TextColor3 = Color3.new(0, 0, 0)
fastrem.TextSize = 14
fastrem.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "Remington 870" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)
local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray
end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)


Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

fastm9.Name = "fastm9"
fastm9.Parent = main
fastm9.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fastm9.Position = UDim2.new(0.267702788, 0, 0.518048167, 0)
fastm9.Size = UDim2.new(0, 84, 0, 32)
fastm9.Font = Enum.Font.Bodoni
fastm9.Text = "Fast M9"
fastm9.TextColor3 = Color3.new(0, 0, 0)
fastm9.TextSize = 14
fastm9.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "M9" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)
local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray
end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)


Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

fasttaze.Name = "fasttaze"
fasttaze.Parent = main
fasttaze.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fasttaze.Position = UDim2.new(0.522364557, 0, 0.518048108, 0)
fasttaze.Size = UDim2.new(0, 84, 0, 32)
fasttaze.Font = Enum.Font.Bodoni
fasttaze.Text = "Fast Taser"
fasttaze.TextColor3 = Color3.new(0, 0, 0)
fasttaze.TextSize = 14
fasttaze.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "Taser" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)
local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray
end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)


Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

fastak.Name = "fastak"
fastak.Parent = main
fastak.BackgroundColor3 = Color3.new(1, 0.333333, 0)
fastak.Position = UDim2.new(0.77959609, 0, 0.518048167, 0)
fastak.Size = UDim2.new(0, 79, 0, 32)
fastak.Font = Enum.Font.Bodoni
fastak.Text = "Fast AK47"
fastak.TextColor3 = Color3.new(0, 0, 0)
fastak.TextSize = 14
fastak.MouseButton1Down:connect(function()
local Player = game.Players.LocalPlayer.Name
local Gun = "AK47" -- < -- Gun Name
local Run = game:GetService("RunService")

Gun = game.Players[Player].Character[Gun]
local Mouse = game.Players.LocalPlayer:GetMouse()
local Down = false
local Sound = Gun.Handle.FireSound

function CreateRay(Point_A, Point_B)
local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
local Dist = (Point_A - Pos).Magnitude
local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)

return CFrame, Dist, Ray
end

function FireLaser(target)
coroutine.resume(coroutine.create(function()
local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
local Bullet = Instance.new("Part", Gun)
Bullet.BrickColor = BrickColor.Yellow()
Bullet.Material = "Neon"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Size = Vector3.new(0.2, 0.2, D)
Bullet.CFrame = C

local bulletTable = {}
table.insert(bulletTable, {
Hit = target,
Distance = D,
Cframe = C,
RayObject = R
})

game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
local C = Sound:Clone()
C.Parent = Gun
C:Play()
wait(0.05)
Bullet:Remove()
end))
end

Mouse.Button1Down:Connect(function()
Down = true
end)


Mouse.Button1Up:Connect(function()
Down = false
end)

while Run.Stepped:wait() do
if Down == true then
game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
FireLaser(Mouse.Target)
end
end
end)

killall.Name = "killall"
killall.Parent = main
killall.BackgroundColor3 = Color3.new(1, 0, 0)
killall.Position = UDim2.new(0.0102345012, 0, 0.760852396, 0)
killall.Size = UDim2.new(0, 110, 0, 34)
killall.Font = Enum.Font.GothamBold
killall.Text = "Kill All"
killall.TextColor3 = Color3.new(0, 0, 0)
killall.TextSize = 14
killall.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Medium stone grey")

game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) 

wait(0.5)
function kill(a)
local A_1 =
{
[1] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
["Distance"] = 3.2524313926697,
["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
["Hit"] = a.Character.Head
},
  [2] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
["Distance"] = 3.2699294090271,
["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
["Hit"] = a.Character.Head
},
[3] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
["Distance"] = 3.1665518283844,
["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
["Hit"] = a.Character.Head
},
[4] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
["Distance"] = 3.3218522071838,
["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
["Hit"] = a.Character.Head
},
[5] =
{
["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
["Distance"] = 3.222757101059,
["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
["Hit"] = a.Character.Head
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do
if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end
wait(1)
workspace.Remote.TeamEvent:FireServer("Bright orange")
end)

btools.Name = "btools"
btools.Parent = main
btools.BackgroundColor3 = Color3.new(0, 1, 1)
btools.Position = UDim2.new(0.678933322, 0, 0.2304198, 0)
btools.Size = UDim2.new(0, 111, 0, 32)
btools.Font = Enum.Font.GothamBold
btools.Text = "Btools"
btools.TextColor3 = Color3.new(1, 0, 0)
btools.TextSize = 14
btools.MouseButton1Down:connect(function()
local tool1   = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
tool1.BinType = "Hammer"
end)

speed.Name = "speed"
speed.Parent = main
speed.BackgroundColor3 = Color3.new(0.333333, 1, 1)
speed.Position = UDim2.new(0.350194454, 0, 0.379678607, 0)
speed.Size = UDim2.new(0, 110, 0, 32)
speed.Font = Enum.Font.GothamBold
speed.Text = "Speed"
speed.TextColor3 = Color3.new(1, 0, 0)
speed.TextSize = 14
speed.MouseButton1Down:connect(function()
Speed = "100" -- Change to how fast you want to go

player = game.Players.LocalPlayer.Character
power = "WalkSpeed"
player.Humanoid[power] = Speed
wait()
player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
wait()
repeat
game.Workspace.Gravity = 1000
wait()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
wait()
until game.Players.LocalPlayer.Character.Humanoid.Health == 0
end)

respawn.Name = "respawn"
respawn.Parent = main
respawn.BackgroundColor3 = Color3.new(0.333333, 1, 1)
respawn.Position = UDim2.new(0.68041873, 0, 0.379084349, 0)
respawn.Size = UDim2.new(0, 111, 0, 32)
respawn.Font = Enum.Font.GothamBold
respawn.Text = "Fast Respawn"
respawn.TextColor3 = Color3.new(1, 0, 0)
respawn.TextSize = 14
respawn.MouseButton1Down:connect(function()
local A_1 = "\66\114\111\121\111\117\98\97\100\100"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)
end)

Credits.Name = "Credits"
Credits.Parent = main
Credits.BackgroundColor3 = Color3.new(0, 0, 0)
Credits.Position = UDim2.new(0.0242873691, 0, 0.934491813, 0)
Credits.Size = UDim2.new(0, 352, 0, 31)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "Made by JAKE11PRICE on YouTube"
Credits.TextColor3 = Color3.new(1, 1, 0)
Credits.TextSize = 14

prison.Name = "prison"
prison.Parent = main
prison.BackgroundColor3 = Color3.new(0, 1, 1)
prison.Position = UDim2.new(0.681462109, 0, 0.450664163, 0)
prison.Size = UDim2.new(0, 110, 0, 32)
prison.Font = Enum.Font.GothamBlack
prison.Text = "Prison"
prison.TextColor3 = Color3.new(1, 0, 0)
prison.TextSize = 14
prison.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.77,100,2379.07)
end)

yard.Name = "yard"
yard.Parent = main
yard.BackgroundColor3 = Color3.new(0.333333, 1, 1)
yard.Position = UDim2.new(0.0127276238, 0, 0.45231539, 0)
yard.Size = UDim2.new(0, 110, 0, 32)
yard.Font = Enum.Font.GothamBlack
yard.Text = "Yard"
yard.TextColor3 = Color3.new(1, 0, 0)
yard.TextSize = 14
yard.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.87,98,2458.93)
end)

crimbase.Name = "crimbase"
crimbase.Parent = main
crimbase.BackgroundColor3 = Color3.new(0.333333, 1, 1)
crimbase.Position = UDim2.new(0.348744512, 0, 0.451209784, 0)
crimbase.Size = UDim2.new(0, 110, 0, 32)
crimbase.Font = Enum.Font.GothamBlack
crimbase.Text = "Crim Base"
crimbase.TextColor3 = Color3.new(1, 0, 0)
crimbase.TextSize = 14
crimbase.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943.46,94.13,2063.63)
end)

title_2.Name = "title"
title_2.Parent = main
title_2.BackgroundColor3 = Color3.new(0.333333, 1, 0)
title_2.Position = UDim2.new(0.000689314213, 0, 0.592849016, 0)
title_2.Size = UDim2.new(0, 364, 0, 26)
title_2.Font = Enum.Font.GothamBold
title_2.Text = "FUN FE COMMANDS!"
title_2.TextColor3 = Color3.new(0, 0, 0)
title_2.TextSize = 14

bringall.Name = "bringall"
bringall.Parent = main
bringall.BackgroundColor3 = Color3.new(1, 1, 0)
bringall.Position = UDim2.new(0.0220828541, 0, 0.704794765, 0)
bringall.Size = UDim2.new(0, 111, 0, 25)
bringall.Font = Enum.Font.GothamBold
bringall.Text = "Bring All"
bringall.TextColor3 = Color3.new(0, 0, 0)
bringall.TextSize = 14
bringall.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local LocalPlayer = game:GetService("Players").LocalPlayer
local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
    workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
    for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
    if tool:IsA("Tool") then
            tool.Parent = LocalPlayer
        end
    end
    LocalPlayer.Character:ClearAllChildren()
    local char = Instance.new("Model", workspace)
    table.insert(characters, char)
    Instance.new("Humanoid", char)
    LocalPlayer.Character = char
    repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 2 - currentamount >= #game.Players:GetPlayers() * 6
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
    char:Destroy()
end
for _, tool in pairs(LocalPlayer:GetChildren()) do
    if tool:IsA("Tool") then
        tool.Parent = LocalPlayer.Backpack
    end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()

wait()

for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(.1)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
for i, v in pairs(game.Players:GetPlayers()) do
if v and v.Name ~= game.Players.LocalPlayer.Name then
  
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
  
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
  wait()
  v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)

end
wait(0.01)

end
end)

drill.Name = "drill"
drill.Parent = main
drill.BackgroundColor3 = Color3.new(1, 1, 0)
drill.Position = UDim2.new(0.343317509, 0, 0.704794705, 0)
drill.Size = UDim2.new(0, 111, 0, 25)
drill.Font = Enum.Font.GothamBold
drill.Text = "Fe Drill"
drill.TextColor3 = Color3.new(0, 0, 0)
drill.TextSize = 14
drill.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local toolamount = 80 -- How long the tornado is
local tornadosize = 1 -- The size of how big the opening of the tornado is

local LocalPlayer = game:GetService("Players").LocalPlayer
local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
    workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
    for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
    if tool:IsA("Tool") then
            tool.Parent = LocalPlayer
        end
    end
    LocalPlayer.Character:ClearAllChildren()
    local char = Instance.new("Model", workspace)
    table.insert(characters, char)
    Instance.new("Humanoid", char)
    LocalPlayer.Character = char
    repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
    char:Destroy()
end
for index, tool in pairs(LocalPlayer:GetChildren()) do
    if tool:IsA("Tool") then
        tool.Parent = LocalPlayer.Backpack
        tool.Handle.Massless = false
        tool.Grip = CFrame.new(Vector3.new(0, -index * .1, 0)) * CFrame.Angles(math.rad(90), 0, math.tan(index * 0.5))
        tool.Parent = LocalPlayer.Character
        if tool.Handle:FindFirstChild("Mesh") ~= nil then
            tool.Handle.Mesh:Destroy()
        end
    end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()
end)

killplrmain.Name = "killplrmain"
killplrmain.Parent = main
killplrmain.BackgroundColor3 = Color3.new(1, 0, 1)
killplrmain.Position = UDim2.new(0.0321613066, 0, 0.836535037, 0)
killplrmain.Size = UDim2.new(0, 103, 0, 47)

killtext.Name = "killtext"
killtext.Parent = killplrmain
killtext.BackgroundColor3 = Color3.new(1, 0.666667, 1)
killtext.Position = UDim2.new(0, 0, 0.0212752968, 0)
killtext.Size = UDim2.new(0, 99, 0, 19)
killtext.Font = Enum.Font.Gotham
killtext.Text = "Player Name"
killtext.TextColor3 = Color3.new(0, 0, 0)
killtext.TextSize = 14

kill.Name = "kill"
kill.Parent = killplrmain
kill.BackgroundColor3 = Color3.new(0, 0, 0)
kill.Position = UDim2.new(0.0999999046, 0, 0.531914949, 0)
kill.Size = UDim2.new(0, 80, 0, 22)
kill.Font = Enum.Font.GothamBold
kill.Text = "KILL"
kill.TextColor3 = Color3.new(1, 1, 1)
kill.TextSize = 14
kill.MouseButton1Down:connect(function()
game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) 

wait(0.1)
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")

local A_1 = 
{
	[1] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(277.738678, 6.89340925, 287.773712)), 
	["Distance"] = 4.7204174995422, 
	["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097, -0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911, -0.0872842371, 0.839366019), 
	["Hit"] = game.Workspace[killtext.Text].Head
}, 
	[2] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(303.047546, 21.3568707, 260.203888)), 
	["Distance"] = 4.8114862442017, 
	["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441, -0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235, -0.123554483, 0.727628946), 
	["Hit"] = game.Workspace[killtext.Text].Head
}, 
	[3] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(296.800507, 7.00420141, 268.067932)), 
	["Distance"] = 4.444625377655, 
	["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669, -0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367, -0.0850109085, 0.770439863), 
	["Hit"] = game.Workspace[killtext.Text].Head
}, 
	[4] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(284.930573, 11.9850616, 280.483368)), 
	["Distance"] = 4.6211166381836, 
	["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614, -0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667, -0.105466105, 0.81334126), 
	["Hit"] = game.Workspace[killtext.Text].Head
}, 
	[5] = 
{
	["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(294.625824, 2.15741801, 270.538269)), 
	["Distance"] = 4.4639973640442, 
	["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233, -0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569, -0.0679602176, 0.781316102), 
	["Hit"] = game.Workspace[killtext.Text].Head
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)

wait(0.5)
workspace.Remote.TeamEvent:FireServer("Bright orange")
end)

waves.Name = "waves"
waves.Parent = main
waves.BackgroundColor3 = Color3.new(1, 1, 0)
waves.Position = UDim2.new(0.0201378968, 0, 0.646579564, 0)
waves.Size = UDim2.new(0, 111, 0, 26)
waves.Font = Enum.Font.GothamBold
waves.Text = "Fe Waves"
waves.TextColor3 = Color3.new(0, 0, 0)
waves.TextSize = 14
waves.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local toolamount = 40 -- How long the tornado is
local tornadosize = 1 -- The size of how big the opening of the tornado is

local LocalPlayer = game:GetService("Players").LocalPlayer
local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
    workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
    for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
    if tool:IsA("Tool") then
            tool.Parent = LocalPlayer
        end
    end
    LocalPlayer.Character:ClearAllChildren()
    local char = Instance.new("Model", workspace)
    table.insert(characters, char)
    Instance.new("Humanoid", char)
    LocalPlayer.Character = char
    repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
    char:Destroy()
end
for index, tool in pairs(LocalPlayer:GetChildren()) do
    if tool:IsA("Tool") then
        tool.Parent = LocalPlayer.Backpack
        tool.Handle.Massless = false
        tool.Grip = CFrame.new(Vector3.new(0, math.sin(index + 0.5), index)) * CFrame.Angles(math.rad(tornadosize), 0, -index)
        tool.Parent = LocalPlayer.Character
        if tool.Handle:FindFirstChild("Mesh") ~= nil then
            tool.Handle.Mesh:Destroy()
        end
    end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()
end)

bigbowl.Name = "bigbowl"
bigbowl.Parent = main
bigbowl.BackgroundColor3 = Color3.new(1, 1, 0)
bigbowl.Position = UDim2.new(0.341908664, 0, 0.647788644, 0)
bigbowl.Size = UDim2.new(0, 111, 0, 26)
bigbowl.Font = Enum.Font.GothamBold
bigbowl.Text = "Fe Big Bowl"
bigbowl.TextColor3 = Color3.new(0, 0, 0)
bigbowl.TextSize = 14
bigbowl.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

local toolamount = 250 -- How much covered the bowl is
local bowlsize = 20 -- How big the bowl is



local LocalPlayer = game:GetService("Players").LocalPlayer
local runservice = game:GetService("RunService")
local characters = {}
LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
local currentamount = #LocalPlayer.Backpack:GetChildren()
LocalPlayer.Character.Archivable = true
local tempchar = LocalPlayer.Character:Clone()
tempchar.Parent = workspace
local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local renderstepped = runservice.RenderStepped:Connect(function()
workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer
end
end
LocalPlayer.Character:ClearAllChildren()
local char = Instance.new("Model", workspace)
table.insert(characters, char)
Instance.new("Humanoid", char)
LocalPlayer.Character = char
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
end)
repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
renderstepped:Disconnect()
repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
for _, char in pairs(characters) do
char:Destroy()
end
for index, tool in pairs(LocalPlayer:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = LocalPlayer.Backpack
tool.Handle.Massless = true
tool.Grip = CFrame.new(Vector3.new(math.sin(index * 0.1), bowlsize, 0)) * CFrame.Angles(math.sin(index * 0.1), index, 0)
tool.Parent = LocalPlayer.Character
if tool.Handle:FindFirstChild("Mesh") ~= nil then
tool.Handle.Mesh:Destroy()
end
end
end
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
tempchar:Destroy()
LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = bowlsize
end)

tazeplrmain.Name = "tazeplrmain"
tazeplrmain.Parent = main
tazeplrmain.BackgroundColor3 = Color3.new(1, 0, 1)
tazeplrmain.Position = UDim2.new(0.358376801, 0, 0.83788842, 0)
tazeplrmain.Size = UDim2.new(0, 103, 0, 47)

tazetext.Name = "tazetext"
tazetext.Parent = tazeplrmain
tazetext.BackgroundColor3 = Color3.new(1, 0.666667, 1)
tazetext.Size = UDim2.new(0, 99, 0, 19)
tazetext.Font = Enum.Font.Gotham
tazetext.Text = "Player Name"
tazetext.TextColor3 = Color3.new(0, 0, 0)
tazetext.TextSize = 14

taze.Name = "taze"
taze.Parent = tazeplrmain
taze.BackgroundColor3 = Color3.new(0, 0, 0)
taze.Position = UDim2.new(0.128543824, 0, 0.510639191, 0)
taze.Size = UDim2.new(0, 80, 0, 22)
taze.Font = Enum.Font.GothamBold
taze.Text = "TAZE"
taze.TextColor3 = Color3.new(1, 1, 1)
taze.TextSize = 14
taze.MouseButton1Down:connect(function()
local A_1 = 
{
	[1] = 
{
	["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)), 
	["Distance"] = 15.355997085571, 
	["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985), 
	["Hit"] = game.Workspace[tazetext.Text].Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
end)

teamcrim.Name = "teamcrim"
teamcrim.Parent = main
teamcrim.BackgroundColor3 = Color3.new(1, 0, 0)
teamcrim.Position = UDim2.new(0.775380731, 0, 0.108776733, 0)
teamcrim.Size = UDim2.new(0, 83, 0, 22)
teamcrim.Font = Enum.Font.GothamBlack
teamcrim.Text = "Team Crim"
teamcrim.TextColor3 = Color3.new(0, 0, 0)
teamcrim.TextSize = 14
teamcrim.MouseButton1Down:connect(function()
wait(0.3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-976.125183, 109.123924, 2059.99536)

wait(0.3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.77,100,2379.07)
end)

tazeall.Name = "tazeall"
tazeall.Parent = main
tazeall.BackgroundColor3 = Color3.new(1, 0, 0)
tazeall.Position = UDim2.new(0.342309177, 0, 0.759402633, 0)
tazeall.Size = UDim2.new(0, 109, 0, 34)
tazeall.Font = Enum.Font.GothamBold
tazeall.Text = "Taze All"
tazeall.TextColor3 = Color3.new(0, 0, 0)
tazeall.TextSize = 14
tazeall.MouseButton1Down:connect(function()
workspace.Remote.TeamEvent:FireServer("Bright blue")

function kill(a)
local A_1 = 
{
	[1] = 
{
	["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)), 
	["Distance"] = 15.355997085571, 
	["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985), 
	["Hit"] = a.Character.Torso
}
}
local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
local Event = game:GetService("ReplicatedStorage").ShootEvent
Event:FireServer(A_1, A_2)
end

for i,v in pairs(game.Players:GetChildren())do
if v.Name ~= game.Players.LocalPlayer.Name then
kill(v)
end
end
end)

removewalls.Name = "removewalls"
removewalls.Parent = main
removewalls.BackgroundColor3 = Color3.new(1, 0, 0)
removewalls.Position = UDim2.new(0.670628905, 0, 0.758472741, 0)
removewalls.Size = UDim2.new(0, 110, 0, 34)
removewalls.Font = Enum.Font.GothamBold
removewalls.Text = "Remove Walls"
removewalls.TextColor3 = Color3.new(0, 0, 0)
removewalls.TextSize = 14
removewalls.MouseButton1Down:connect(function()
wait(0.1)
game.Workspace.Prison_Guard_Outpost:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.building:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.glass:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.oven:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.shelves:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.vents:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.accents:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.vendingmachine:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.Prison_table1:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.counter:Remove()

wait(0.1)
game.Workspace.Prison_Cafeteria.boxes:Remove()
end)

removeall.Name = "removeall"
removeall.Parent = main
removeall.BackgroundColor3 = Color3.new(1, 0, 0)
removeall.Position = UDim2.new(0.673120499, 0, 0.838146329, 0)
removeall.Size = UDim2.new(0, 110, 0, 47)
removeall.Font = Enum.Font.GothamBold
removeall.Text = "Remove All"
removeall.TextColor3 = Color3.new(0, 0, 0)
removeall.TextSize = 14
removeall.MouseButton1Down:connect(function()
wait(0.1)
game.Workspace.Prison_Halls.walls:Remove()

wait(0.1)
game.Workspace.Prison_Halls.roof:Remove()

wait(0.1)
game.Workspace.Prison_Halls.outlines:Remove()

wait(0.1)
game.Workspace.Prison_Halls.lights:Remove()

wait(0.1)
Workspace.Prison_Halls.accent:Remove()

wait(0.1)
game.Workspace.Prison_Halls.glass:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_front:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.doors:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_tables:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_front:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_outerwall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_wall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_wall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_hallwall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_outerwall:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_ramp:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_ramp:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_walls:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.Cells_B:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.Cells_A:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.c_corner:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.Wedge:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.a_ceiling:Remove()

wait(0.1)
game.Workspace.Prison_Cellblock.b_ceiling:Remove()

wait(0.1)
game.Workspace.City_buildings:Remove()

wait(0.1)
game.Workspace.Prison_OuterWall:Remove()

wait(0.1)
game.Workspace.Prison_Fences:Remove()
end)

lagserver.Name = "lagserver"
lagserver.Parent = main
lagserver.BackgroundColor3 = Color3.new(0.333333, 0, 0.498039)
lagserver.Position = UDim2.new(0.66476965, 0, 0.659647882, 0)
lagserver.Size = UDim2.new(0, 120, 0, 42)
lagserver.Font = Enum.Font.GothamBold
lagserver.Text = "Lag Server (Swat)"
lagserver.TextColor3 = Color3.new(0, 1, 1)
lagserver.TextSize = 14
lagserver.MouseButton1Down:connect(function()
while true do
workspace.Remote.TeamEvent:FireServer("Bright blue")

for i = 10000,999999999999999,1 do
    for i,v in pairs(Workspace.Prison_ITEMS.clothes:GetChildren()) do
 
lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
print(lol)
end
end
end

end)
end)

infgun.Name = "infgun"
infgun.Parent = main
infgun.BackgroundColor3 = Color3.new(0, 0.333333, 1)
infgun.Position = UDim2.new(0.738148987, 0, 0.234108955, 0)
infgun.Size = UDim2.new(0, 106, 0, 50)
infgun.Font = Enum.Font.GothamBold
infgun.Text = "Criminal Player"
infgun.TextColor3 = Color3.new(1, 1, 0)
infgun.TextSize = 11
infgun.MouseButton1Down:connect(function()
-- Made By Jake11price
local crimgui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Frame2 = Instance.new("Frame")
local crimtext = Instance.new("TextBox")
local makecrim = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
--Properties:
crimgui.Name = "crimgui"
crimgui.Parent = game.CoreGui

Frame.Parent = crimgui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.164424494, 0, 0.328009814, 0)
Frame.Size = UDim2.new(0, 205, 0, 106)
Frame.Active = true
Frame.Draggable = true

Frame2.Name = "Frame2"
Frame2.Parent = Frame
Frame2.BackgroundColor3 = Color3.new(0, 1, 1)
Frame2.Position = UDim2.new(0, 0, 0.254716992, 0)
Frame2.Size = UDim2.new(0, 205, 0, 79)

crimtext.Name = "crimtext"
crimtext.Parent = Frame2
crimtext.BackgroundColor3 = Color3.new(1, 0, 0)
crimtext.Position = UDim2.new(0.107317075, 0, 0.101265825, 0)
crimtext.Size = UDim2.new(0, 161, 0, 31)
crimtext.Font = Enum.Font.SourceSans
crimtext.Text = "PLAYERNAME"
crimtext.TextColor3 = Color3.new(0, 0, 0)
crimtext.TextSize = 14

makecrim.Name = "makecrim"
makecrim.Parent = Frame2
makecrim.BackgroundColor3 = Color3.new(0.333333, 1, 0)
makecrim.Position = UDim2.new(0, 0, 0.493670881, 0)
makecrim.Size = UDim2.new(0, 205, 0, 40)
makecrim.Font = Enum.Font.GothamBlack
makecrim.Text = "Make Crim"
makecrim.TextColor3 = Color3.new(0, 0, 0)
makecrim.TextSize = 14
makecrim.TextStrokeColor3 = Color3.new(0, 1, 1)
makecrim.TextWrapped = true
makecrim.MouseButton1Down:connect(function()
        saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Saved";
        Text = "Success";
        })

local A_1 = "LocalPlayer"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Loaded";
        Text = "Success";
        })

wait(0.5)
local LocalPlayer = game:GetService("Players").LocalPlayer
local torsoname = "Torso"
if LocalPlayer.Character:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then
    torsoname = "UpperTorso"
end
if LocalPlayer.Character ~= nil then
    local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
    LocalPlayer.Character:FindFirstChild(torsoname).Anchored = true
    local tool = Instance.new("Tool", LocalPlayer.Backpack)
    local hat = LocalPlayer.Character:FindFirstChildOfClass("Accessory")
    local hathandle = hat.Handle
    hathandle.Parent = tool
    hathandle.Massless = true
    tool.GripPos = Vector3.new(0, 9e99, 0)
    tool.Parent = LocalPlayer.Character
    repeat wait() until LocalPlayer.Character:FindFirstChildOfClass("Tool") ~= nil
    tool.Grip = CFrame.new(Vector3.new(0, 0, 0))
    LocalPlayer.Character:FindFirstChild(torsoname).Anchored = false
end

while true do
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[crimtext.Text].Character.HumanoidRootPart.CFrame
wait()
end
end)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
TextLabel.Position = UDim2.new(0, 0, -0.0094339624, 0)
TextLabel.Size = UDim2.new(0, 205, 0, 28)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "Made By Jake11price"
TextLabel.TextColor3 = Color3.new(1, 0.666667, 0)
TextLabel.TextSize = 14
end)

close.Name = "close"
close.Parent = main
close.BackgroundColor3 = Color3.new(0, 0, 0)
close.Position = UDim2.new(0.887133241, 0, 0, 0)
close.Size = UDim2.new(0, 50, 0, 44)
close.Font = Enum.Font.GothamBold
close.Text = "X"
close.TextColor3 = Color3.new(1, 0, 0)
close.TextScaled = true
close.TextSize = 14
close.TextWrapped = true
close.MouseButton1Down:connect(function()
main.Visible = false
openmain.Visible = true
end)

bypasshackers.Name = "bypasshackers"
bypasshackers.Parent = main
bypasshackers.BackgroundColor3 = Color3.new(0, 1, 0)
bypasshackers.Position = UDim2.new(0.0722347647, 0, 0.765124559, 0)
bypasshackers.Size = UDim2.new(0, 378, 0, 50)
bypasshackers.Font = Enum.Font.SourceSansBold
bypasshackers.Text = "Bypass Hackers (Dont press this more than once)"
bypasshackers.TextColor3 = Color3.new(0, 0, 0)
bypasshackers.TextSize = 15
bypasshackers.MouseButton1Down:connect(function()
 while wait(3.5) do
       saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Saved";
        Text = "Success";
        })

workspace.Remote.TeamEvent:FireServer("Bright blue")

local A_1 = "LocalPlayer"
local Event = game:GetService("Workspace").Remote.loadchar
Event:InvokeServer(A_1)

        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
        game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Position Loaded";
        Text = "Success";
        })
end
end)

openmain.Name = "openmain"
openmain.Parent = gui
openmain.BackgroundColor3 = Color3.new(0, 0, 0)
openmain.Position = UDim2.new(0.00822120812, 0, 0.538083494, 0)
openmain.Size = UDim2.new(0, 107, 0, 27)
openmain.Visible = false

open.Name = "open"
open.Parent = openmain
open.BackgroundColor3 = Color3.new(0, 0, 0)
open.Size = UDim2.new(0, 107, 0, 27)
open.Font = Enum.Font.GothamBold
open.Text = "Open"
open.TextColor3 = Color3.new(0, 1, 1)
open.TextScaled = true
open.TextSize = 14
open.TextWrapped = true
open.MouseButton1Down:connect(function()
openmain.Visible = false
main.Visible = true
end)
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