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-- Treat Feeder, feed treats/berries to your bee's to get gifted, or Royal Jellies




--type in what row you want to feed to, counting from the left
Row = 4   -- ex, 2
--type in what column you want to feed to, counting from the bottom
Column = 1    -- ex, 6
--type in the treat you want to feed to your bee
Treat = "Sunflower"   -- ex, "Blueberry"
-- "Pineapple", "Pineapple", "Strawberry", "SunflowerSeed", or "RoyalJelly"
WishedBee = false -- WISHEDGIFTED MUST BE FALSE, only use "BeeType" for non gifted
WishedGifted = false -- WISHEDBEE MUST BE FALSE, if you wanted a specific gifted bee, can specify up to 3 wished gifted bees
BeeType = "DiamondBee" -- bee name, no spaces CapsSpecific, NinjaBee, CarpenterBee
BeeType2 = ""
BeeType3 = ""
BeeType4 = ""
BeeType5 = ""




--Sunflower seed - Basic, Bomber, Looker, Demo, Commander, Carpenter, Ninja
--Strawberry - Rascal, Rad, Rage, Riley, Baby, Stubborn, Shy
--Pineapple - Hasty, Brave, Honey, Exhausted, Shocked, Fire, Demon, Lion
--Blueberry - Bumble, Cool, Bubble, Frosty, Bucko, Diamond, Music




if WishedBee == false and WishedGifted == false then
	if row == "" or column == "" or treat == "" then 




		return




	elseif Treat == "RoyalJelly" then




		Hive = game.Players.LocalPlayer.Honeycomb.Value
		HiveN = tostring(Hive)




		repeat
			game.ReplicatedStorage.Events.ConstructHiveCellFromEgg:InvokeServer(Row, Column, Treat, 1)
			wait()
		until
		game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column]:FindFirstChild("GiftedCell")




	elseif Treat ~= "RoyalJelly" then




		Hive = game.Players.LocalPlayer.Honeycomb.Value
		HiveN = tostring(Hive)




		repeat
			game.ReplicatedStorage.Events.ConstructHiveCellFromEgg:InvokeServer(Row, Column, Treat, 50)
			wait()
		until
		game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column]:FindFirstChild("GiftedCell")




	end
else 
	if WishedGifted and not WishedBee then
		Hive = game.Players.LocalPlayer.Honeycomb.Value
		HiveN = tostring(Hive)




		repeat
			game.ReplicatedStorage.Events.ConstructHiveCellFromEgg:InvokeServer(Row, Column, "RoyalJelly", 1)
			wait()
		until
		game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column].CellType.Value == BeeType or 
game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column].CellType.Value == BeeType2 or
game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column].CellType.Value == BeeType3 or
game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column].CellType.Value == BeeType4 or 
game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column].CellType.Value == BeeType5 and game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column]:FindFirstChild("GiftedCell")
	elseif WishedBee and not WishedGifted then
		Hive = game.Players.LocalPlayer.Honeycomb.Value
		HiveN = tostring(Hive)




		repeat
			game.ReplicatedStorage.Events.ConstructHiveCellFromEgg:InvokeServer(Row, Column, "RoyalJelly", 1)
			wait()
		until
		game.Workspace.Honeycombs:FindFirstChild(HiveN).Cells["C"..Row..","..Column].CellType.Value == BeeType	
	end	
end
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