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** Executing...
** Command: "F:\SteamLibrary F\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue"

Valve Software - vbsp.exe (Sep 26 2019)
4 threads
materialPath: F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2\materials
Loading d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in f:\steamlibrary f\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/ws_prologue/nature/short_red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 190 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (231682 bytes)
Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate001a.mdl"!
Error! prop_static using model "models/props_junk/metalbucket02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/metalbucket02a.mdl"!
Error! prop_static using model "models/props_junk/plasticcrate01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/plasticcrate01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 990 texinfos to 771
Reduced 77 texdatas to 70 (2212 bytes to 1979)
Writing d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
1 second elapsed

** Executing...
** Command: "F:\SteamLibrary F\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -fast -game "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue"

Valve Software - vvis.exe (Sep 26 2019)
fastvis = true
4 threads
reading d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
reading d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.prt
 472 portalclusters
1304 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 2619 visible clusters (1.47%)
Total clusters visible: 178187
Average clusters visible: 377
Building PAS...
Average clusters audible: 472
visdatasize:58394  compressed from 60416
writing d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
0 seconds elapsed

** Executing...
** Command: "F:\SteamLibrary F\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -noskyboxrecurse -bounce 2 -noextra -game "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue"

Valve Software - vrad.exe SSE (Sep 26 2019)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
Setting up ray-trace acceleration structure... Done (0.34 seconds)
2812 faces
384632 square feet [55387128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2812 patches before subdivision
27158 patches after subdivision
sun extent from map=0.000000
16 direct lights
BuildFacelights:     0...1. warning - face vectors parallel to face normal. bad lighting will be produced
..2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 2998598, max 660
transfer lists:  22.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(-1, -1, -1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
FinalLightFace:      0...1. warning - face vectors parallel to face normal. bad lighting will be produced
 warning - face vectors parallel to face normal. bad lighting will be produced
..2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 12 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                670/8192         8040/98304    ( 8.2%) 
brushsides            4619/65536       36952/524288   ( 7.0%) 
planes                2326/65536       46520/1310720  ( 3.5%) 
vertexes              4436/65536       53232/786432   ( 6.8%) 
nodes                  981/65536       31392/2097152  ( 1.5%) 
texinfos               771/12288       55512/884736   ( 6.3%) 
texdata                 70/2048         2240/65536    ( 3.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2812/65536      157472/3670016  ( 4.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2008/65536      112448/3670016  ( 3.1%) 
leaves                 985/65536       31520/2097152  ( 1.5%) 
leaffaces             3349/65536        6698/131072   ( 5.1%) 
leafbrushes           1135/65536        2270/131072   ( 1.7%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            22301/512000      89204/2048000  ( 4.4%) 
edges                13028/256000      52112/1024000  ( 5.1%) 
LDR worldlights         16/8192         1408/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            257/32768        2570/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5613/65536       11226/131072   ( 8.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     1642704/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       58394/16777216 ( 0.3%) 
entdata               [variable]       73879/393216   (18.8%) 
LDR ambient table      985/65536        3940/262144   ( 1.5%) 
HDR ambient table      985/65536        3940/262144   ( 1.5%) 
LDR leaf ambient      2316/65536       64848/1835008  ( 3.5%) 
HDR leaf ambient       985/65536       27580/1835008  ( 1.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2730     ( 0.0%) 
pakfile               [variable]      212792/0        ( 0.0%) 
physics               [variable]      231682/4194304  ( 5.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 8612
Writing d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue.bsp
11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: -noskyboxrecurse -bounce 2 -noextra -game "F:\SteamLibrary F\steamapps\common\Half-Life 2\ep2" "d:\steam\steamapps\sourcemods\world survival\vmf\ws_prologue
"
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